/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_ENGINE_H #define AWE_ENGINE_H #include "audio/mixer.h" #include "awe/intern.h" #include "awe/resource.h" #include "awe/script.h" #include "awe/sfx_player.h" #include "awe/sound.h" #include "awe/video.h" namespace Awe { struct Gfx; struct SystemStub; struct Engine { enum { kStateLogo3DO, kStateTitle3DO, kStateEnd3DO, kStateGame }; int _state = 0; Gfx *_graphics = nullptr; SystemStub *_stub = nullptr; Script _script; Sound *_sound = nullptr; Resource _res; SfxPlayer _ply; Video _vid; int _partNum = 0; Engine(Sound *sound, DataType dataType, int partNum); void setSystemStub(SystemStub *, Gfx *); const char *getGameTitle(Language lang) const { return _res.getGameTitle(lang); } void run(); void setup(Language lang, int graphicsType); void finish(); void processInput(); // 3DO void doThreeScreens(); void doEndCredits(); void playCinepak(const char *name); void scrollText(int a, int b, const char *text); void titlePage(); void saveGameState(uint8 slot, const char *desc); void loadGameState(uint8 slot); }; } // namespace Awe #endif