/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_DETECTION_H #define AWE_DETECTION_H #include "engines/advancedDetector.h" namespace Awe { enum AweDebugChannels { kDebugScript = 1, kDebugBank, kDebugVideo, kDebugSound, kDebugInfo, kDebugPak, kDebugResource }; enum DataType { DT_DOS, DT_AMIGA, DT_ATARI, DT_15TH_EDITION, DT_20TH_EDITION, DT_WIN31, DT_3DO, DT_ATARI_DEMO // ST Action Issue44 Disk28 }; struct AweGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; int _gameType; }; extern const PlainGameDescriptor aweGames[]; extern const AweGameDescription gameDescriptions[]; #define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1 } // namespace Awe class AweMetaEngineDetection : public AdvancedMetaEngineDetection { static const DebugChannelDef debugFlagList[]; public: AweMetaEngineDetection(); ~AweMetaEngineDetection() override {} const char *getName() const override { return "awe"; } const char *getEngineName() const override { return "Awe"; } const char *getOriginalCopyright() const override { return "Out of This World (C) 1991 by Delphine Software International"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; #endif