/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef AWE_DETECTION_H
#define AWE_DETECTION_H
#include "engines/advancedDetector.h"
namespace Awe {
enum AweDebugChannels {
kDebugScript = 1,
kDebugBank,
kDebugVideo,
kDebugSound,
kDebugInfo,
kDebugPak,
kDebugResource
};
enum DataType {
DT_DOS,
DT_AMIGA,
DT_ATARI,
DT_15TH_EDITION,
DT_20TH_EDITION,
DT_WIN31,
DT_3DO,
DT_ATARI_DEMO // ST Action Issue44 Disk28
};
struct AweGameDescription {
AD_GAME_DESCRIPTION_HELPERS(desc);
ADGameDescription desc;
int _gameType;
};
extern const PlainGameDescriptor aweGames[];
extern const AweGameDescription gameDescriptions[];
#define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1
} // namespace Awe
class AweMetaEngineDetection : public AdvancedMetaEngineDetection {
static const DebugChannelDef debugFlagList[];
public:
AweMetaEngineDetection();
~AweMetaEngineDetection() override {}
const char *getName() const override {
return "awe";
}
const char *getEngineName() const override {
return "Awe";
}
const char *getOriginalCopyright() const override {
return "Out of This World (C) 1991 by Delphine Software International";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
#endif