/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/util.h" #include "awe/detection.h" #include "awe/detection_tables.h" const DebugChannelDef AweMetaEngineDetection::debugFlagList[] = { { Awe::kDebugScript, "Scripts", "Scripts debug level" }, { Awe::kDebugBank, "Bank", "Bank debug level" }, { Awe::kDebugVideo, "Video", "Video debug level" }, { Awe::kDebugSound, "Sound", "Sound debug level" }, { Awe::kDebugInfo, "Info", "Info debug level" }, { Awe::kDebugPak, "Pak", "Pak debug level" }, { Awe::kDebugResource, "Resource", "Resource debug level" }, DEBUG_CHANNEL_END }; AweMetaEngineDetection::AweMetaEngineDetection() : AdvancedMetaEngineDetection( Awe::gameDescriptions, Awe::aweGames) { _flags = kADFlagMatchFullPaths; } REGISTER_PLUGIN_STATIC(AWE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AweMetaEngineDetection);