/* ScummVM - Graphic Adventure AweEngine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/textconsole.h" #include "awe/bitmap.h" namespace Awe { static void clut(const uint8 *src, const uint8 *pal, int pitch, int w, int h, int bpp, bool flipY, int colorKey, uint8 *dst) { int dstPitch = bpp * w; if (flipY) { dst += (h - 1) * bpp * w; dstPitch = -bpp * w; } for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const int color = src[x]; const int b = pal[color * 4]; const int g = pal[color * 4 + 1]; const int r = pal[color * 4 + 2]; dst[x * bpp] = r; dst[x * bpp + 1] = g; dst[x * bpp + 2] = b; if (bpp == 4) { dst[x * bpp + 3] = (color == 0 || (colorKey == ((r << 16) | (g << 8) | b))) ? 0 : 255; } } src += w; dst += dstPitch; } } uint8 *decode_bitmap(const uint8 *src, bool alpha, int colorKey, int *w, int *h) { if (memcmp(src, "BM", 2) != 0) { return nullptr; } const uint32 imageOffset = READ_LE_UINT32(src + 0xA); const int width = READ_LE_UINT32(src + 0x12); const int height = READ_LE_UINT32(src + 0x16); const int depth = READ_LE_UINT16(src + 0x1C); const int compression = READ_LE_UINT32(src + 0x1E); if ((depth != 8 && depth != 32) || compression != 0) { warning("Unhandled bitmap depth %d compression %d", depth, compression); return nullptr; } const int bpp = (!alpha && colorKey < 0) ? 3 : 4; uint8 *dst = (uint8 *)malloc(width * height * bpp); if (!dst) { warning("Failed to allocate bitmap buffer, width %d height %d bpp %d", width, height, bpp); return nullptr; } if (depth == 8) { const uint8 *palette = src + 14 /* BITMAPFILEHEADER */ + 40 /* BITMAPINFOHEADER */; const bool flipY = true; clut(src + imageOffset, palette, (width + 3) & ~3, width, height, bpp, flipY, colorKey, dst); } else { assert(depth == 32 && bpp == 3); const uint8 *p = src + imageOffset; for (int y = height - 1; y >= 0; --y) { uint8 *q = dst + y * width * bpp; for (int x = 0; x < width; ++x) { const uint32 color = READ_LE_UINT32(p); p += 4; *q++ = (color >> 16) & 255; *q++ = (color >> 8) & 255; *q++ = color & 255; } } } *w = width; *h = height; return dst; } } // namespace Awe