/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_SYSTEM_GRAPHICS_H #define ASYLUM_SYSTEM_GRAPHICS_H #include "common/rect.h" #include "common/array.h" #include "graphics/surface.h" #include "asylum/shared.h" namespace Asylum { class AsylumEngine; struct GraphicFrame { int32 size; int32 offset; int16 x; int16 y; Graphics::Surface surface; uint16 getWidth() { return surface.w; } uint16 getHeight() { return surface.h; } GraphicFrame() { size = offset = 0; x = y = 0; } Common::Rect getRect() { return Common::Rect(x, y, x + getWidth(), y + getHeight()); } }; // Graphic resources can be sprites or images, with multiple frames class GraphicResource { public: struct ResourceData { char tag[4]; uint32 flags; // contentOffset uint32 field_C; uint32 field_10; uint32 field_14; // frameCount uint16 maxWidth; // Offsets ResourceData() { memset(&tag, 0, sizeof(tag)); flags = 0; field_C = 0; field_10 = 0; field_14 = 0; maxWidth = 0; } }; GraphicResource(AsylumEngine *engine); GraphicResource(AsylumEngine *engine, ResourceId id); ~GraphicResource(); bool load(ResourceId id); /** * Copies an animation frame to the target buffer */ void copyFrameToDest(byte *dest, uint32 frame); /** * Copies a sprite to the target buffer, with transparency */ void copySpriteToDest(byte *dest, uint32 frame); GraphicFrame *getFrame(uint32 frame); ResourceId getResourceId() { return _resourceId; } uint32 count() { return _frames.size(); } // FIXME: flags are coordinates for the sound origin! ResourceData getData() { return _data; } // Helper functions static uint32 getFrameCount(AsylumEngine *engine, ResourceId id); static Common::Rect getFrameRect(AsylumEngine *engine, ResourceId id, uint32 index); private: AsylumEngine *_vm; ResourceId _resourceId; ResourceData _data; Common::Array _frames; void init(byte *data, int32 size); void clear(); }; } // end of namespace Asylum #endif // ASYLUM_SYSTEM_GRAPHICS_H