/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_RESOURCES_WORLDSTATS_H #define ASYLUM_RESOURCES_WORLDSTATS_H #include "common/array.h" #include "common/rect.h" #include "common/serializer.h" #include "asylum/system/sound.h" namespace Asylum { #define ACTORS_MAX_COUNT 50 #define OBJECTS_MAX_COUNT 400 #define ACTIONS_MAX_COUNT 400 #define ACTORS_SIZE 2468 #define ACTORDATA_SIZE 1448 #define OBJECTS_SIZE 1704 #define ACTIONS_SIZE 180 class Actor; class Object; class AsylumEngine; struct ActionArea; enum CursorResourceType { kCursorResourceScrollUp = 0, kCursorResourceScrollUpLeft, kCursorResourceScrollLeft, kCursorResourceScrollDownLeft, kCursorResourceScrollDown, kCursorResourceScrollDownRight, kCursorResourceScrollRight, kCursorResourceScrollUpRight, kCursorResourceHand, kCursorResourceMagnifyingGlass, kCursorResourceTalkNPC, kCursorResourceGrabPointer, kCursorResourceTalkNPC2 }; class WorldStats : public Common::Serializable { public: WorldStats(AsylumEngine *engine); virtual ~WorldStats(); /** * Loads the data * * @param stream If non-null, the Common::SeekableReadStream * to load from */ void load(Common::SeekableReadStream *stream); int32 size; int32 numEntries; ChapterIndex chapter; int16 xLeft; // scene start x position int16 yTop; // scene start y position Common::Rect boundingRect; ResourceId backgroundImage; ResourceId cursorResources[13]; ResourceId font1; ResourceId font2; ResourceId font3; ResourceId currentPaletteId; int32 cellShadeMask1; int32 cellShadeMask2; int32 cellShadeMask3; int32 unused; int32 smallCurUp; int32 smallCurDown; ResourceId encounterFrameBg; int16 width; int16 height; int32 motionStatus; int32 field_8C; //uint32 numActions; //uint32 numObjects; int16 coordinates[7]; //uint32 numActors; int32 reverseStereo; Common::Rect sceneRects[6]; // including scene size rect uint8 sceneRectIdx; uint8 field_11D[3]; int32 field_120; int32 scriptIndex; // actionList start index ResourceId graphicResourceIds[100]; ResourceId sceneTitleGraphicResourceId; ResourceId sceneTitlePaletteResourceId; int32 actorType; ResourceId soundResourceIds[50]; AmbientSoundItem ambientSounds[15]; uint32 numAmbientSounds; int32 musicStatus; int32 musicCurrentResourceIndex; int32 musicFlag; int32 musicResourceIndex; int32 musicStatusExt; Common::Array objects; // maxsize 400 Common::Array actors; // maxsize 50 // ActorData is stored in each actor instance uint32 numScripts; uint32 numPolygons; ResourceId inventoryIconsActive[16]; ResourceId inventoryIconsNormal[16]; ResourceId inventoryCursorsNormal[16]; ResourceId inventoryCursorsBlinking[16]; Common::Array actions; // maxsize 400 int32 field_E848C; int32 field_E8490; int32 field_E8494; int32 field_E8498; int32 field_E849C; // ActorIndex??? int32 tickValueArray[30]; int32 field_E8518; int32 field_E851C[30]; int32 field_E8594[30]; ActorIndex nextPlayer; uint32 field_E8610[6]; uint32 field_E8628[6]; Object *wheels[7]; uint32 tickCount1; uint32 field_E8660[6]; int32 dword_4563A0; void setWheelObjects(); int32 getActionAreaIndexById(int32 id); int32 getRandomActionAreaIndexById(int32 id); ActionArea *getActionAreaById(int32 id); Object *getObjectById(ObjectId id); Common::String toString(); // Serializable void saveLoadWithSerializer(Common::Serializer &s); private: AsylumEngine *_vm; }; } // end of namespace Asylum #endif // ASYLUM_RESOURCES_WORLDSTATS_H