/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_RESOURCES_INVENTORY_H #define ASYLUM_RESOURCES_INVENTORY_H #include "common/serializer.h" #include "common/stream.h" #include "asylum/asylum.h" namespace Asylum { class Inventory : public Common::Serializable { public: Inventory(AsylumEngine *vm, int32 &multiple); uint find(uint item = 0) const; void add(uint item, uint multipleIncr); void remove(uint item, uint multipleDecr); bool contains(uint item, uint multiple) const; void copyFrom(Inventory &inventory); uint getSelectedItem() const { return _selectedItem; } void selectItem(uint item) { _selectedItem = item; } void load(Common::SeekableReadStream *stream); void saveLoadWithSerializer(Common::Serializer &s); uint32 &operator[](uint index) { return _items[index]; } static Common::Point getInventoryRingPoint(AsylumEngine *vm, uint nPoints, uint index); static void describe(AsylumEngine *vm, uint item); private: uint32 _items[8]; uint32 _selectedItem; int32 &_multiple; AsylumEngine *_vm; }; } // End of namespace Asylum #endif // ASYLUM_RESOURCES_INVENTORY_H