/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "asylum/puzzles/writings.h" #include "asylum/resources/actor.h" #include "asylum/resources/worldstats.h" #include "asylum/system/cursor.h" #include "asylum/system/graphics.h" #include "asylum/system/screen.h" #include "asylum/system/text.h" #include "asylum/views/scene.h" #include "asylum/asylum.h" namespace Asylum { PuzzleWritings::PuzzleWritings(AsylumEngine *engine) : Puzzle(engine) { _frameIndex = 0; _hasGlassMagnifier = false; } PuzzleWritings::~PuzzleWritings() { _textSurface.free(); } ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// bool PuzzleWritings::init(const AsylumEvent &) { if (getScene()->getActor()->inventory.getSelectedItem() == 3) _hasGlassMagnifier = true; else _hasGlassMagnifier = false; getScreen()->setPalette(getWorld()->graphicResourceIds[10]); getScreen()->setGammaLevel(getWorld()->graphicResourceIds[10]); if (_hasGlassMagnifier) { getCursor()->hide(); getSharedData()->setFlag(kFlag1, true); _vm->setGameFlag(kGameFlag481); } else { getCursor()->set(getWorld()->graphicResourceIds[61], -1, kCursorAnimationNone, 7); } _textSurface.create(640, 480, Graphics::PixelFormat::createFormatCLUT8()); // Draw background getScreen()->fillRect(0, 0, 640, 480, 253); getScreen()->draw(getWorld()->graphicResourceIds[5], 0, Common::Point(0, 0), kDrawFlagNone, true); // Draw all lines of text int textId; switch (_vm->getLanguage()) { default: case Common::EN_ANY: textId = 1825; break; case Common::DE_DEU: textId = 1748; break; case Common::FR_FRA: textId = 1729; break; } getText()->loadFont(getWorld()->graphicResourceIds[42]); for (int i = 0; i < 10; i++, textId++) getText()->draw(0, 99, kTextNormal, Common::Point(70 + 60 * (i & 1), 45 + 30 * i), 16, 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId))); getText()->drawCentered(Common::Point(10, 375), 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId++))); getText()->drawCentered(Common::Point(10, 405), 590, getText()->get(MAKE_RESOURCE(kResourcePackText, textId))); _textSurface.copyFrom(*getScreen()->getSurface()); return false; } bool PuzzleWritings::update(const AsylumEvent &) { // Adjust palette if (rnd(10) < 7) { getScreen()->setPalette(getWorld()->graphicResourceIds[6]); getScreen()->setGammaLevel(getWorld()->graphicResourceIds[6]); } else { getScreen()->setPalette(getWorld()->graphicResourceIds[10]); getScreen()->setGammaLevel(getWorld()->graphicResourceIds[10]); } // Compute frame index Common::Point mousePos = getCursor()->position(); if (mousePos.x > 50 && mousePos.x < 530 && mousePos.y > 20 && mousePos.y < 430) { if (_frameIndex < 26) ++_frameIndex; } else { if (_frameIndex > 0) --_frameIndex; } // Draw background getScreen()->clearGraphicsInQueue(); getScreen()->fillRect(0, 0, 640, 480, 253); getScreen()->draw(getWorld()->graphicResourceIds[4], 0, Common::Point(0, 0), kDrawFlagNone, true); if (_hasGlassMagnifier) { mousePos -= Common::Point(50, 50); Common::Rect eyeBall = Common::Rect(0, 0, 640, 480).findIntersectingRect(Common::Rect(mousePos.x + 20, mousePos.y + 20, mousePos.x + 100, mousePos.y + 100)); Graphics::Surface subArea, *subArea1; subArea = _textSurface.getSubArea(eyeBall); subArea1 = subArea.scale(3 * eyeBall.width() / 4, 3 * eyeBall.height() / 4); eyeBall.left += 9; eyeBall.top += 9; int16 dw, dh; dw = MAX(0, eyeBall.left + subArea1->w - 640); dh = MAX(0, eyeBall.top + subArea1->h - 480); getScreen()->copyToBackBuffer((byte *)subArea1->getPixels(), subArea1->pitch, eyeBall.left, eyeBall.top, subArea1->w - dw, subArea1->h - dh); subArea1->free(); delete subArea1; getScreen()->addGraphicToQueueMasked(getWorld()->graphicResourceIds[9], 0, mousePos, getWorld()->graphicResourceIds[8], mousePos, kDrawFlagNone, 2); getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[7], (uint32)_frameIndex, mousePos, kDrawFlagNone, 0, 1); } getScreen()->drawGraphicsInQueue(); getScreen()->copyBackBufferToScreen(); return true; } bool PuzzleWritings::exitPuzzle() { getCursor()->hide(); getSharedData()->setFlag(kFlag1, true); getScreen()->stopPaletteFade(0, 0, 0); _vm->switchEventHandler(getScene()); return false; } } // End of namespace Asylum