/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "asylum/puzzles/puzzle.h" #include "asylum/resources/polygons.h" #include "asylum/resources/worldstats.h" #include "asylum/system/cursor.h" #include "asylum/system/graphics.h" #include "asylum/system/screen.h" #include "asylum/views/scene.h" #include "asylum/asylum.h" namespace Asylum { Puzzle::Puzzle(AsylumEngine *engine): _vm(engine) { } void Puzzle::saveLoadWithSerializer(Common::Serializer &) { // By default, we do not save any data } ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// bool Puzzle::handleEvent(const AsylumEvent &evt) { switch ((int32)evt.type) { default: break; case EVENT_ASYLUM_INIT: return init(evt); case EVENT_ASYLUM_ACTIVATE: return activate(evt); case EVENT_ASYLUM_UPDATE: return update(evt); case Common::EVENT_LBUTTONDOWN: return mouseLeftDown(evt); case Common::EVENT_LBUTTONUP: return mouseLeftUp(evt); case Common::EVENT_RBUTTONDOWN: case Common::EVENT_CUSTOM_ENGINE_ACTION_START: return exitPuzzle(); } return false; } bool Puzzle::update(const AsylumEvent &evt) { uint32 ticks = _vm->getTick(); updateCursor(); if (!getSharedData()->getFlag(kFlagRedraw)) { updateScreen(); getSharedData()->setFlag(kFlagRedraw, true); } if (ticks > getSharedData()->getNextScreenUpdate()) { if (getSharedData()->getFlag(kFlagRedraw)) { if (!getScreen()->isGraphicQueueEmpty()) getScreen()->drawGraphicsInQueue(); getScreen()->copyBackBufferToScreen(); getSharedData()->setEventUpdate(getSharedData()->getEventUpdate() ^ 1); getSharedData()->setFlag(kFlagRedraw, false); getSharedData()->setNextScreenUpdate(ticks + 40); } } return true; } ////////////////////////////////////////////////////////////////////////// // Hit test functions ////////////////////////////////////////////////////////////////////////// bool Puzzle::hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const { Common::Point p1(polygonPoint[index + 0][0], polygonPoint[index + 0][1]), p2(polygonPoint[index + 1][0], polygonPoint[index + 1][1]), p3(polygonPoint[index + 2][0], polygonPoint[index + 2][1]), p4(polygonPoint[index + 3][0], polygonPoint[index + 3][1]); Polygon polygon(p1, p2, p3, p4); return polygon.contains(point); } bool Puzzle::hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const { return hitTest(polygonPoint, point, 0); } } // end of namespace Asylum