/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "asylum/puzzles/fisherman.h" #include "asylum/resources/worldstats.h" #include "asylum/system/cursor.h" #include "asylum/system/screen.h" #include "asylum/views/scene.h" #include "asylum/asylum.h" namespace Asylum { const int16 puzzleFishermanPolygons[31][2] = { { 10, 53}, {113, 52}, {222, 46}, {328, 51}, {426, 51}, {523, 49}, {277, 398}, { 30, 44}, {112, 44}, { 93, 400}, { 0, 400}, {130, 44}, {210, 44}, {201, 400}, {112, 400}, {224, 44}, {315, 44}, {309, 400}, {219, 400}, {326, 44}, {411, 44}, {415, 400}, {326, 400}, {422, 44}, {506, 44}, {526, 400}, {434, 400}, {523, 44}, {607, 44}, {640, 400}, {545, 400} }; PuzzleFisherman::PuzzleFisherman(AsylumEngine *engine) : Puzzle(engine) { memset(&_state, 0, sizeof(_state)); _resetPressed = false; _counter = 0; _pauseTimer = 0; _allowClick = false; } PuzzleFisherman::~PuzzleFisherman() { } void PuzzleFisherman::saveLoadWithSerializer(Common::Serializer &s) { for (int i = 0; i < ARRAYSIZE(_state); i++) s.syncAsSint32LE(_state[i]); s.syncAsSint32LE(_resetPressed); s.syncAsSint32LE(_counter); } ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// bool PuzzleFisherman::init(const AsylumEvent &evt) { getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7); for (uint32 i = 0; i < ARRAYSIZE(_state); i++) if (_vm->isGameFlagNotSet((GameFlag)(kGameFlag801 + i))) _state[i] = false; if (_counter == 6) { _vm->clearGameFlag(kGameFlag619); _counter = 0; } _allowClick = false; getScreen()->setPalette(getWorld()->graphicResourceIds[39]); getScreen()->setGammaLevel(getWorld()->graphicResourceIds[39]); return mouseLeftDown(evt); } void PuzzleFisherman::updateScreen() { // Draw background getScreen()->clearGraphicsInQueue(); getScreen()->fillRect(0, 0, 640, 480, 251); getScreen()->draw(getWorld()->graphicResourceIds[38], 0, Common::Point(0, 0), kDrawFlagNone, true); // Draw 7 graphics for (uint32 i = 0; i < 6; i++) { if (_state[i]) getScreen()->addGraphicToQueue(getWorld()->graphicResourceIds[40 + i], 0, &puzzleFishermanPolygons[i], kDrawFlagNone, 0, 1); } _allowClick = true; if (_resetPressed) { ++_pauseTimer; if (_pauseTimer > 5) { // Reset state memset(&_state, 0, sizeof(_state)); for (uint32 i = 0; i < 6; i++) _vm->clearGameFlag((GameFlag)(kGameFlag801 + i)); _resetPressed = false; _allowClick = true; _pauseTimer = 0; // Original bug: if the Sun button was pressed last, // the correct order of buttons wouldn't work until another reset _counter = 0; } } if (_counter == 6) { ++_pauseTimer; if (_pauseTimer > 10) { _pauseTimer = 0; _vm->setGameFlag(kGameFlag619); getScreen()->setPalette(getWorld()->currentPaletteId); _vm->switchEventHandler(getScene()); } } } bool PuzzleFisherman::mouseLeftDown(const AsylumEvent &evt) { if (!_allowClick) return false; for (uint32 i = 0; i < 6; i++) { if (hitTest(&puzzleFishermanPolygons[i * 4 + 7], evt.mouse)) { if (!_state[i]) { getSound()->playSound(getWorld()->soundResourceIds[9], false, Config.sfxVolume - 10); _state[i] = true; setFlags(i); } } } if (puzzleFishermanPolygons[6][0] < evt.mouse.x && puzzleFishermanPolygons[6][1] < evt.mouse.y && puzzleFishermanPolygons[6][0] + 70 > evt.mouse.x && puzzleFishermanPolygons[6][1] + 30 > evt.mouse.y) { getSound()->playSound(getWorld()->soundResourceIds[10], false, Config.sfxVolume - 10); for (uint32 i = 0; i < 6; i++) _vm->clearGameFlag((GameFlag)(kGameFlag801 + i)); _resetPressed = true; } if (_resetPressed) _allowClick = false; return true; } bool PuzzleFisherman::exitPuzzle() { getCursor()->hide(); getSharedData()->setFlag(kFlag1, true); getScreen()->stopPaletteFade(0, 0, 0); _vm->switchEventHandler(getScene()); return false; } ////////////////////////////////////////////////////////////////////////// // Helpers ////////////////////////////////////////////////////////////////////////// void PuzzleFisherman::updateCursor() { bool found = false; Common::Point mousePos = getCursor()->position(); for (uint32 i = 0; i < 6; i++) { if (found) break; if (hitTest(&puzzleFishermanPolygons[i * 4 + 7], mousePos)) { if (!_state[i]) { found = true; if (getCursor()->getAnimation() != kCursorAnimationMirror) getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7); } } } if (found) return; if (puzzleFishermanPolygons[6][0] >= mousePos.x || puzzleFishermanPolygons[6][1] >= mousePos.y || puzzleFishermanPolygons[6][0] + 70 <= mousePos.x || puzzleFishermanPolygons[6][1] + 30 <= mousePos.y) { if (getCursor()->getAnimation() != kCursorAnimationNone) getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationNone, 7); else if (getCursor()->getAnimation() != kCursorAnimationMirror) getCursor()->set(getWorld()->graphicResourceIds[47], -1, kCursorAnimationMirror, 7); } } void PuzzleFisherman::setFlags(uint32 index) { switch (index) { default: break; case 0: _vm->setGameFlag(kGameFlag801); _counter = (_counter == 2) ? 3 : 0; break; case 1: _vm->setGameFlag(kGameFlag802); _counter = (_counter == 3) ? 4 : 0; break; case 2: _vm->setGameFlag(kGameFlag803); _counter = (_counter == 1) ? 2 : 0; break; case 3: _vm->setGameFlag(kGameFlag804); if (_counter == 5) { _allowClick = false; _counter = 6; } else { _counter = 0; } break; case 4: _vm->setGameFlag(kGameFlag805); _counter = (_counter == 0) ? 1 : 0; break; case 5: _vm->setGameFlag(kGameFlag806); _counter = (_counter == 4) ? 5 : 0; break; } } } // End of namespace Asylum