/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_PUZZLES_CLOCK_H #define ASYLUM_PUZZLES_CLOCK_H #include "asylum/puzzles/puzzle.h" namespace Asylum { class AsylumEngine; class PuzzleClock : public Puzzle { public: PuzzleClock(AsylumEngine *engine); ~PuzzleClock(); // Serializable virtual void saveLoadWithSerializer(Common::Serializer &s); private: uint32 _frameIndexes[3]; bool _showCursor; bool _rightButtonClicked; int32 _currentRect; uint32 _currentFrameIndex; ////////////////////////////////////////////////////////////////////////// // Event Handling ////////////////////////////////////////////////////////////////////////// bool init(const AsylumEvent &evt); void updateScreen(); bool mouseLeftDown(const AsylumEvent &evt); bool exitPuzzle(); ////////////////////////////////////////////////////////////////////////// // Helpers ////////////////////////////////////////////////////////////////////////// void updateCursor(); int32 findRect(); void setFlag(); }; } // End of namespace Asylum #endif // ASYLUM_PUZZLES_CLOCK_H