/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_EVENTHANDLER_H #define ASYLUM_EVENTHANDLER_H #include "common/func.h" #include "common/events.h" namespace Asylum { enum AsylumEventType { EVENT_ASYLUM_MIDI = 1053, EVENT_ASYLUM_CHANGECD = 5120, EVENT_ASYLUM_INIT = 5122, EVENT_ASYLUM_UPDATE = 5121, EVENT_ASYLUM_DEINIT = 5123, EVENT_ASYLUM_CURSOR = 5124, EVENT_ASYLUM_SUBTITLE = 5125, EVENT_ASYLUM_MUSIC = 5376, EVENT_ASYLUM_ACTIVATE = 6000 }; struct AsylumEvent : public Common::Event { AsylumEvent() : Event() { param1 = 0; param2 = 0; } // Since we don't feed any custom message into the event manager, // we can safely use our own custom event type. AsylumEvent(AsylumEventType msgType, int32 p1 = 0, int32 p2 = 0) : Event() { type = (Common::EventType)msgType; param1 = p1; param2 = p2; } int32 param1; int32 param2; }; class EventHandler { public: virtual ~EventHandler() {} virtual bool handleEvent(const AsylumEvent &ev) = 0; }; } // End of namespace Asylum #endif // ASYLUM_EVENTHANDLER_H