/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "engines/util.h" #include "alg/alg.h" #include "alg/detection.h" #include "alg/game.h" #include "alg/logic/game_bountyhunter.h" #include "alg/logic/game_crimepatrol.h" #include "alg/logic/game_drugwars.h" #include "alg/logic/game_johnnyrock.h" #include "alg/logic/game_maddog.h" #include "alg/logic/game_maddog2.h" #include "alg/logic/game_spacepirates.h" namespace Alg { AlgEngine::AlgEngine(OSystem *syst, const AlgGameDescription *gd) : Engine(syst), _gameDescription(gd) { switch (gd->gameType) { case GType_CRIME_PATROL: { GameCrimePatrol *game = new GameCrimePatrol(this, gd); _debugger = new DebuggerCrimePatrol(game); _game = game; break; } case GType_DRUG_WARS: { GameDrugWars *game = new GameDrugWars(this, gd); _debugger = new DebuggerDrugWars(game); _game = game; break; } case GType_WSJR: { GameJohnnyRock *game = new GameJohnnyRock(this, gd); _debugger = new DebuggerJohnnyRock(game); _game = game; break; } case GType_LAST_BOUNTY_HUNTER: { GameBountyHunter *game = new GameBountyHunter(this, gd); _debugger = new DebuggerBountyHunter(game); _game = game; break; } case GType_MADDOG: { GameMaddog *game = new GameMaddog(this, gd); _debugger = new DebuggerMaddog(game); _game = game; break; } case GType_MADDOG2: { GameMaddog2 *game = new GameMaddog2(this, gd); _debugger = new DebuggerMaddog2(game); _game = game; break; } case GType_SPACE_PIRATES: { GameSpacePirates *game = new GameSpacePirates(this, gd); _debugger = new DebuggerSpacePirates(game); _game = game; break; } } } AlgEngine::~AlgEngine() { delete _game; } Common::Error AlgEngine::run() { initGraphics(320, 200); setDebugger(_debugger); if (ConfMan.hasKey("single_speed_videos")) { _useSingleSpeedVideos = ConfMan.getBool("single_speed_videos"); } return _game->run(); } bool AlgEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } } // End of namespace Alg