/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ALCACHOFA_SOUNDS_H #define ALCACHOFA_SOUNDS_H #include "alcachofa/scheduler.h" #include "audio/mixer.h" #include "audio/audiostream.h" namespace Alcachofa { class Character; using ::Audio::SoundHandle; class Sounds { public: Sounds(); ~Sounds(); void update(); SoundHandle playVoice(const Common::String &fileName, byte volume = Audio::Mixer::kMaxChannelVolume); SoundHandle playSFX(const Common::String &fileName, byte volume = Audio::Mixer::kMaxChannelVolume); void stopAll(); void stopVoice(); void pauseAll(bool paused); void fadeOut(SoundHandle id, uint32 duration); void fadeOutVoiceAndSFX(uint32 duration); bool isAlive(SoundHandle id); void setVolume(SoundHandle id, byte volume); void setAppropriateVolume(SoundHandle id, MainCharacterKind processCharacter, Character *speakingCharacter); bool isNoisy(SoundHandle id, float windowSize, float minDifferences); ///< used for lip-sync void startMusic(int musicId); void queueMusic(int musicId); void fadeMusic(uint32 duration = 500); void setMusicToRoom(int roomMusicId); Task *waitForMusicToEnd(Process &processd); inline bool isMusicPlaying() const { return _isMusicPlaying; } inline int musicID() const { return _nextMusicID; } inline FakeSemaphore &musicSemaphore() { return _musicSemaphore; } private: struct Playback { void fadeOut(uint32 duration); Audio::SoundHandle _handle; Audio::Mixer::SoundType _type = Audio::Mixer::SoundType::kPlainSoundType; uint32 _fadeStart = 0, _fadeDuration = 0; int _inputRate = 0; Common::Array _samples; ///< might not be filled, only voice samples are preloaded for lip-sync }; Playback *getPlaybackById(SoundHandle id); SoundHandle playSoundInternal(const char *fileName, byte volume, Audio::Mixer::SoundType type); Common::Array _playbacks; Audio::Mixer *_mixer; SoundHandle _musicSoundID = {}; // we use another soundID to reuse fading bool _isMusicPlaying = false; int _nextMusicID = -1; FakeSemaphore _musicSemaphore; }; struct PlaySoundTask final : public Task { PlaySoundTask(Process &process, SoundHandle soundHandle); PlaySoundTask(Process &process, Common::Serializer &s); TaskReturn run() override; void debugPrint() override; const char *taskName() const override; private: SoundHandle _soundHandle; }; struct WaitForMusicTask final : public Task { WaitForMusicTask(Process &process); WaitForMusicTask(Process &process, Common::Serializer &s); TaskReturn run() override; void debugPrint() override; const char *taskName() const override; private: FakeLock _lock; }; } #endif // ALCACHOFA_SOUNDS_H