/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ALCACHOFA_SCRIPT_H #define ALCACHOFA_SCRIPT_H #include "alcachofa/common.h" #include "common/hashmap.h" #include "common/span.h" #include "common/stream.h" #include "common/system.h" namespace Alcachofa { class Process; // the ScriptOp and ScriptKernelTask enums represent the *implemented* order // the specific Game instance maps the version-specific op codes to our order enum class ScriptOp { Nop, Dup, PushAddr, PushDynAddr, PushValue, Deref, Pop1, PopN, Store, LoadString, ScriptCall, KernelCall, JumpIfFalse, JumpIfTrue, Jump, Negate, BooleanNot, Mul, Add, Sub, Less, Greater, LessEquals, GreaterEquals, Equals, NotEquals, BitAnd, BitOr, ReturnValue, ReturnVoid, Crash }; enum class ScriptKernelTask { Nop = 0, PlayVideo, PlaySound, PlayMusic, StopMusic, WaitForMusicToEnd, ShowCenterBottomText, StopAndTurn, StopAndTurnMe, ChangeCharacter, SayText, Go, Put, ChangeCharacterRoom, KillProcesses, LerpCharacterLodBias, On, Off, Pickup, CharacterPickup, Drop, CharacterDrop, Delay, HadNoMousePressFor, Fork, Animate, AnimateCharacter, AnimateTalking, ChangeRoom, ToggleRoomFloor, SetDialogLineReturn, DialogMenu, ClearInventory, FadeType0, FadeType1, LerpWorldLodBias, FadeType2, SetActiveTextureSet, SetMaxCamSpeedFactor, WaitCamStopping, CamFollow, CamShake, LerpCamXY, LerpCamZ, LerpCamScale, LerpCamToObjectWithScale, LerpCamToObjectResettingZ, LerpCamRotation, FadeIn, FadeOut, FadeIn2, FadeOut2, LerpCamXYZ, LerpCamToObjectKeepingZ, SheriffTakesCharacter, ///< some special-case V1 tasks, unknown yet ChangeDoor, Disguise }; enum class ScriptFlags { None = 0, AllowMissing = (1 << 0), IsBackground = (1 << 1) }; inline ScriptFlags operator | (ScriptFlags a, ScriptFlags b) { return (ScriptFlags)(((uint)a) | ((uint)b)); } inline bool operator & (ScriptFlags a, ScriptFlags b) { return ((uint)a) & ((uint)b); } struct ScriptInstruction { ScriptInstruction(Common::ReadStream &stream); int32 _op; ///< int32 because it still has to be mapped using a game-specific translation table int32 _arg; }; class Script { public: Script(); void syncGame(Common::Serializer &s); int32 variable(const char *name) const; int32 &variable(const char *name); Process *createProcess( MainCharacterKind character, const Common::String &procedure, ScriptFlags flags = ScriptFlags::None); Process *createProcess( MainCharacterKind character, const Common::String &behavior, const Common::String &action, ScriptFlags flags = ScriptFlags::None); bool hasProcedure(const Common::String &behavior, const Common::String &action) const; bool hasProcedure(const Common::String &procedure) const; using VariableNameIterator = Common::HashMap::const_iterator; inline VariableNameIterator beginVariables() const { return _variableNames.begin(); } inline VariableNameIterator endVariables() const { return _variableNames.end(); } inline bool hasVariable(const char *name) const { return _variableNames.contains(name); } void setScriptTimer(bool reset); private: friend struct ScriptTask; friend struct ScriptTimerTask; Common::HashMap _variableNames; Common::HashMap _procedures; Common::Array _instructions; Common::Array _variables; Common::SpanOwner> _strings; uint32 _scriptTimer = 0; }; } #endif // ALCACHOFA_SCRIPT_H