/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ALCACHOFA_INPUT_H #define ALCACHOFA_INPUT_H #include "common/events.h" #include "common/ptr.h" namespace Alcachofa { class Input { public: inline bool wasMouseLeftPressed() const { return _wasMouseLeftPressed; } inline bool wasMouseRightPressed() const { return _wasMouseRightPressed; } inline bool wasAnyMousePressed() const { return _wasMouseLeftPressed || _wasMouseRightPressed; } inline bool wasMouseLeftReleased() const { return _wasMouseLeftReleased; } inline bool wasMouseRightReleased() const { return _wasMouseRightReleased; } inline bool wasAnyMouseReleased() const { return _wasMouseLeftReleased || _wasMouseRightReleased; } inline bool isMouseLeftDown() const { return _isMouseLeftDown; } inline bool isMouseRightDown() const { return _isMouseRightDown; } inline bool isAnyMouseDown() const { return _isMouseLeftDown || _isMouseRightDown; } inline bool wasMenuKeyPressed() const { return _wasMenuKeyPressed; } inline bool wasInventoryKeyPressed() const { return _wasInventoryKeyPressed; } inline Common::Point mousePos2D() const { return _mousePos2D; } inline Common::Point mousePos3D() const { return _mousePos3D; } const Input &debugInput() const { scumm_assert(_debugInput != nullptr); return *_debugInput; } void nextFrame(); bool handleEvent(const Common::Event &event); void toggleDebugInput(bool debugMode); ///< Toggles input debug mode which blocks any input not retrieved with debugInput private: void updateMousePos3D(); bool _wasMouseLeftPressed = false, _wasMouseRightPressed = false, _wasMouseLeftReleased = false, _wasMouseRightReleased = false, _isMouseLeftDown = false, _isMouseRightDown = false, _wasMenuKeyPressed = false, _wasInventoryKeyPressed = false; Common::Point _mousePos2D, _mousePos3D; Common::ScopedPtr _debugInput; }; } #endif // ALCACHOFA_INPUT_H