/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ALCACHOFA_GLOBAL_UI_H #define ALCACHOFA_GLOBAL_UI_H #include "alcachofa/objects.h" namespace Alcachofa { Common::Rect openInventoryTriggerBounds(); Common::Rect closeInventoryTriggerBounds(); class GlobalUI { public: GlobalUI(); inline Font &generalFont() const { assert(_generalFont != nullptr); return *_generalFont; } inline Font &dialogFont() const { assert(_dialogFont != nullptr); return *_dialogFont; } inline bool &isPermanentFaded() { return _isPermanentFaded; } bool updateChangingCharacter(); void drawChangingButton(); bool updateOpeningInventory(); void updateClosingInventory(); void startClosingInventory(); void drawScreenStates(); // black borders and/or permanent fade void syncGame(Common::Serializer &s); private: Animation *activeAnimation() const; bool isHoveringChangeButton() const; Graphic _changeButton; Common::ScopedPtr _generalFont, _dialogFont; Common::ScopedPtr _iconMortadelo, _iconFilemon, _iconInventory; bool _isOpeningInventory = false, _isClosingInventory = false, _isPermanentFaded = false; uint32 _timeForInventory = 0; }; Task *showCenterBottomText(Process &process, int32 dialogId, uint32 durationMs); } #endif // ALCACHOFA_GLOBAL_UI_H