/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/core/platform.h" //include #include "ags/shared/ac/game_version.h" //#include "ags/shared/debugging/assert.h" // File not present?? #include "common/scummsys.h" #include "ags/engine/script/script_api.h" #include "ags/engine/script/runtime_script_value.h" #include "ags/globals.h" namespace AGS3 { const char *ScriptVSprintf__(char *buffer, size_t buf_length, const char *format, ...) { va_list args; va_start(args, format); const char *res_buffer = ScriptVSprintf(buffer, buf_length, format, args); va_end(args); return res_buffer; } void Test_ScriptSprintf() { const int argi = 123; const float argf = 0.456F; const char *argcc = "string literal"; RuntimeScriptValue params[10]; params[0].SetInt32(argi); params[1].SetFloat(argf); params[2].SetStringLiteral(argcc); char ScSfBuffer[STD_BUFFER_SIZE]; // // Called-from-script variant // // Correct format, extra placeholder const char *result = ScriptSprintf(ScSfBuffer, STD_BUFFER_SIZE, "testing ScriptSprintf:\nThis is int: %10d\nThis is float: %.4f\nThis is string: '%s'\nThis placeholder will be ignored: %d", params, 3); assert(strcmp(result, "testing ScriptSprintf:\nThis is int: 123\nThis is float: 0.4560\nThis is string: 'string literal'\nThis placeholder will be ignored: %d") == 0); // Literal percent sign result = ScriptSprintf(ScSfBuffer, STD_BUFFER_SIZE, "%d%%", params, 3); assert(strcmp(result, "123%") == 0); result = ScriptSprintf(ScSfBuffer, STD_BUFFER_SIZE, "123%%", NULL, 0); assert(strcmp(result, "123%") == 0); result = ScriptSprintf(ScSfBuffer, STD_BUFFER_SIZE, "%%5d%%0.5f%%s", params, 3); assert(strcmp(result, "%5d%0.5f%s") == 0); // Invalid format result = ScriptSprintf(ScSfBuffer, STD_BUFFER_SIZE, "%zzzzzz", params, 3); assert(strcmp(result, "%zzzzzz") == 0); result = ScriptSprintf(ScSfBuffer, STD_BUFFER_SIZE, "%12.34%d", params, 3); assert(strcmp(result, "%12.34123") == 0); // Not enough arguments result = ScriptSprintf(ScSfBuffer, STD_BUFFER_SIZE, "%5d%0.5f%s", params, 0); assert(strcmp(result, "%5d%0.5f%s") == 0); // Not enough buffer space result = ScriptSprintf(ScSfBuffer, 9, "12345678%d", params, 3); assert(strcmp(result, "12345678") == 0); result = ScriptSprintf(ScSfBuffer, 11, "12345678%d", params, 3); assert(strcmp(result, "1234567812") == 0); // Not enough buffer space and not enough params result = ScriptSprintf(ScSfBuffer, 10, "12345678%d", params, 0); assert(strcmp(result, "12345678%") == 0); result = ScriptSprintf(ScSfBuffer, 11, "12345678%d", params, 0); assert(strcmp(result, "12345678%d") == 0); // Test null string pointer in backward-compatibility mode _G(loaded_game_file_version) = kGameVersion_312; params[0].SetStringLiteral(NULL); result = ScriptSprintf(ScSfBuffer, 10, "A%sB", params, 1); assert(strcmp(result, "A(null)B") == 0); _G(loaded_game_file_version) = kGameVersion_Undefined; // // Called-from-plugin variant // Note that since this is variadic function, number of parameters must // always be equal or higher than number of placeholders in buffer string. // // Correct format, matching number of arguments result = ScriptVSprintf__(ScSfBuffer, STD_BUFFER_SIZE, "testing ScriptVSprintf:\nThis is int: %10d\nThis is float: %.4f\nThis is string: '%s'\n", argi, argf, argcc); assert(strcmp(result, "testing ScriptVSprintf:\nThis is int: 123\nThis is float: 0.4560\nThis is string: 'string literal'\n") == 0); // Literal percent sign result = ScriptVSprintf__(ScSfBuffer, STD_BUFFER_SIZE, "%d%%", argi); assert(strcmp(result, "123%") == 0); result = ScriptVSprintf__(ScSfBuffer, STD_BUFFER_SIZE, "123%%"); assert(strcmp(result, "123%") == 0); result = ScriptVSprintf__(ScSfBuffer, STD_BUFFER_SIZE, "%%5d%%0.5f%%s"); assert(strcmp(result, "%5d%0.5f%s") == 0); // Invalid format result = ScriptVSprintf__(ScSfBuffer, STD_BUFFER_SIZE, "%zzzzzz", argi, argf, argcc); assert(strcmp(result, "%zzzzzz") == 0); result = ScriptVSprintf__(ScSfBuffer, STD_BUFFER_SIZE, "%12.34%d", argi, argf, argcc); assert(strcmp(result, "%12.34123") == 0); // Not enough buffer space result = ScriptVSprintf__(ScSfBuffer, 9, "12345678%d", argi, argf, argcc); assert(strcmp(result, "12345678") == 0); result = ScriptVSprintf__(ScSfBuffer, 11, "12345678%d", argi, argf, argcc); assert(strcmp(result, "1234567812") == 0); // Test null string pointer in backward-compatibility mode _G(loaded_game_file_version) = kGameVersion_312; result = ScriptVSprintf__(ScSfBuffer, 10, "A%sB", NULL); assert(strcmp(result, "A(null)B") == 0); _G(loaded_game_file_version) = kGameVersion_Undefined; } } // namespace AGS3