/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/core/platform.h" //#include "ags/shared/debugging/assert.h" // File not present?? #include "common/scummsys.h" #include "ags/shared/util/scaling.h" namespace AGS3 { using namespace AGS::Shared; //using namespace AGS::Engine; void Test_Scaling(int src, int dst) { int x; AxisScaling sc; sc.Init(src, dst); x = sc.ScalePt(0); assert(x == 0); x = sc.ScalePt(src); assert(x == dst); x = sc.UnScalePt(dst); assert(x == src); } void Test_Math() { Test_Scaling(100, 100); Test_Scaling(100, 1000); Test_Scaling(320, 1280); Test_Scaling(200, 400); Test_Scaling(1000, 100); Test_Scaling(1280, 320); Test_Scaling(400, 200); Test_Scaling(300, 900); Test_Scaling(100, 700); Test_Scaling(200, 2200); Test_Scaling(900, 300); Test_Scaling(700, 100); Test_Scaling(2200, 200); for (int i = 250; i < 2000; i += 25) { Test_Scaling(200, i); Test_Scaling(i, 200); } } } // namespace AGS3