/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Few graphic utility functions, remains of a bigger deprecated api. // //============================================================================= #ifndef AGS_SHARED_UTIL_WGT2_ALIG_H #define AGS_SHARED_UTIL_WGT2_ALIG_H #include "ags/lib/allegro.h" // RGB namespace AGS3 { namespace AGS { namespace Shared { class Bitmap; } } using namespace AGS; // FIXME later //============================================================================= // [IKM] 2012-09-13: this function is now defined in engine and editor separately extern void __my_setcolor(int *ctset, int newcol, int wantColDep); extern void wsetrgb(int coll, int r, int g, int b, RGB *pall); extern void wcolrotate(unsigned char start, unsigned char finish, int dir, RGB *pall); extern Shared::Bitmap *wnewblock(Shared::Bitmap *src, int x1, int y1, int x2, int y2); extern void wputblock(Shared::Bitmap *ds, int xx, int yy, Shared::Bitmap *bll, int xray); // CHECKME: temporary solution for plugin system extern void wputblock_raw(Shared::Bitmap *ds, int xx, int yy, BITMAP *bll, int xray); extern const int col_lookups[32]; // TODO: these are used only in the Editor's agsnative.cpp extern int __wremap_keep_transparent; extern void wremap(RGB *pal1, Shared::Bitmap *picc, RGB *pal2); extern void wremapall(RGB *pal1, Shared::Bitmap *picc, RGB *pal2); } // namespace AGS3 #endif