/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Class for reading plain text from the stream // //============================================================================= #ifndef AGS_SHARED_UTIL_TEXT_STREAM_READER_H #define AGS_SHARED_UTIL_TEXT_STREAM_READER_H #include "ags/shared/util/text_reader.h" namespace AGS3 { namespace AGS { namespace Shared { class Stream; class TextStreamReader : public TextReader { public: // TODO: use shared ptr TextStreamReader(Stream *stream); ~TextStreamReader() override; bool IsValid() const override; const Stream *GetStream() const; // TODO: use shared ptr instead void ReleaseStream(); bool EOS() const; // Read single character char ReadChar() override; // Read defined number of characters String ReadString(size_t length) override; // Read till line break String ReadLine() override; // Read till end of available data String ReadAll() override; private: Stream *_stream; }; } // namespace Shared } // namespace AGS } // namespace AGS3 #endif