/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_UTIL_STRING_COMPAT_H #define AGS_SHARED_UTIL_STRING_COMPAT_H #include "ags/shared/core/types.h" namespace AGS3 { char *ags_strlwr(char *s); char *ags_strupr(char *s); int ags_stricmp(const char *, const char *); int ags_strnicmp(const char *, const char *, size_t); char *ags_strdup(const char *s); int ags_strncpy_s(char *dest, size_t dest_sz, const char *src, size_t count); } // namespace AGS3 #endif