/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//=============================================================================
//
// PluginInfo - a struct defining general information on game plugin.
//
//=============================================================================
#ifndef AGS_SHARED_GAME_PLUGIN_INFO_H
#define AGS_SHARED_GAME_PLUGIN_INFO_H
#include "common/std/memory.h"
#include "ags/shared/util/string.h"
// TODO: why 10 MB limit?
#define PLUGIN_SAVEBUFFERSIZE 10247680
namespace AGS3 {
namespace AGS {
namespace Shared {
struct PluginInfo {
// (File)name of plugin
String Name;
// Custom data for plugin
std::vector Data;
PluginInfo() = default;
};
} // namespace Shared
} // namespace AGS
} // namespace AGS3
#endif