/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_FONT_AGS_FONT_RENDERER_H #define AGS_SHARED_FONT_AGS_FONT_RENDERER_H #include "common/std/utility.h" #include "ags/shared/core/types.h" #include "ags/shared/util/string.h" namespace AGS3 { class BITMAP; class IAGSFontRenderer { public: virtual bool LoadFromDisk(int fontNumber, int fontSize) = 0; virtual void FreeMemory(int fontNumber) = 0; virtual bool SupportsExtendedCharacters(int fontNumber) = 0; virtual int GetTextWidth(const char *text, int fontNumber) = 0; // Get actual height of the given line of text virtual int GetTextHeight(const char *text, int fontNumber) = 0; virtual void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) = 0; virtual void AdjustYCoordinateForFont(int *ycoord, int fontNumber) = 0; virtual void EnsureTextValidForFont(char *text, int fontNumber) = 0; protected: IAGSFontRenderer() {} ~IAGSFontRenderer() {} }; // Extended font renderer interface. // WARNING: this interface is exposed for plugins and declared for the second time in agsplugin.h class IAGSFontRenderer2 : public IAGSFontRenderer { public: // Returns engine API version this font renderer complies to. // Must not be lower than 26 (this interface was added at API v26). virtual int GetVersion() = 0; // Returns an arbitrary renderer name; this is for informational // purposes only. virtual const char *GetRendererName() = 0; // Returns given font's name (if available). virtual const char *GetFontName(int fontNumber) = 0; // Returns the given font's height: that is the maximal vertical size // that the font glyphs may occupy. virtual int GetFontHeight(int fontNumber) = 0; // Returns the given font's linespacing; // is allowed to return 0, telling that no specific linespacing // is assigned for this font. virtual int GetLineSpacing(int fontNumber) = 0; protected: IAGSFontRenderer2() {} ~IAGSFontRenderer2() {} }; // Font render params, mainly for dealing with various compatibility issues. struct FontRenderParams { // Font's render multiplier int SizeMultiplier = 1; int LoadMode = 0; // contains font flags from FFLG_LOADMODEMASK }; // Describes loaded font's properties struct FontMetrics { // Nominal font's height, equals to the game-requested size of the font. // This may or not be equal to font's face height; sometimes a font cannot // be scaled exactly to particular size, and then nominal height appears different // (usually - smaller) than the real one. int NominalHeight = 0; // Real font's height, equals to reported ascender + descender. // This is what you normally think as a font's height. int RealHeight = 0; // Compatible height, equals to either NominalHeight or RealHeight, // selected depending on the game settings. // This property is used in calculating linespace, etc. int CompatHeight = 0; // Maximal vertical extent of a font (top; bottom), this tells the actual // graphical bounds that may be occupied by font's glyphs. // In a "proper" font this extent is (0; RealHeight-1), but "bad" fonts may // have individual glyphs exceeding these bounds, in both directions. // Note that "top" may be negative! std::pair VExtent; inline int ExtentHeight() const { return VExtent.second - VExtent.first; } }; // The strictly internal font renderer interface, not to use in plugin API. // Contains methods necessary for built-in font renderers. class IAGSFontRendererInternal : public IAGSFontRenderer2 { public: // Tells if this is a bitmap font (otherwise it's a vector font) virtual bool IsBitmapFont() = 0; // Load font, applying extended font rendering parameters virtual bool LoadFromDiskEx(int fontNumber, int fontSize, AGS::Shared::String *src_filename, const FontRenderParams *params, FontMetrics *metrics) = 0; // Fill FontMetrics struct; note that it may be left cleared if this is not supported virtual void GetFontMetrics(int fontNumber, FontMetrics *metrics) = 0; // Perform any necessary adjustments when the AA mode is toggled virtual void AdjustFontForAntiAlias(int fontNumber, bool aa_mode) = 0; protected: IAGSFontRendererInternal() {} ~IAGSFontRendererInternal() {} }; } // namespace AGS3 #endif