/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/ac/keycode.h" namespace AGS3 { eAGSKeyCode AGSKeyToScriptKey(eAGSKeyCode keycode) { // Script API requires strictly capital letters, if this is a small letter - capitalize it return (keycode >= 'a' && keycode <= 'z') ? static_cast(keycode - 'a' + 'A') : keycode; } char AGSKeyToText(eAGSKeyCode keycode) { // support only printable characters (128-255 are chars from extended fonts) if (keycode >= 32 && keycode < 256) return static_cast(keycode); return 0; } } // namespace AGS3