/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_SHARED_AC_INVENTORY_ITEM_INFO_H #define AGS_SHARED_AC_INVENTORY_ITEM_INFO_H #include "ags/shared/core/types.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { class Stream; } // namespace Shared } // namespace AGS using namespace AGS::Shared; #define IFLG_STARTWITH 1 #define LEGACY_MAX_INVENTORY_NAME_LENGTH 25 struct InventoryItemInfo { String name; int pic; int cursorPic, hotx, hoty; int32_t reserved[5]; uint8_t flags; // IFLG_STARTWITH void ReadFromFile(Stream *in); void WriteToFile(Stream *out); void ReadFromSavegame(Stream *in); void WriteToSavegame(Stream *out) const; }; } // namespace AGS3 #endif