/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/shared/ac/common.h" #include "ags/shared/util/string.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; void quit(const String &str) { quit(str.GetCStr()); } void quitprintf(const char *fmt, ...) { va_list ap; va_start(ap, fmt); String text = String::FromFormatV(fmt, ap); va_end(ap); // WORKAROUND: In ScummVM we have to make this an error, because // too many places calling it presume it doesn't return, // and will throw a wobbly if does error("%s", text.GetCStr()); } void set_our_eip(int eip) { _G(our_eip) = eip; } int get_our_eip() { return _G(our_eip); } } // namespace AGS3