/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_CORE_CHARACTER_H #define AGS_PLUGINS_CORE_CHARACTER_H #include "ags/plugins/ags_plugin.h" namespace AGS3 { namespace Plugins { namespace Core { class Character : public ScriptContainer { BUILT_IN_HASH(Character) public: virtual ~Character() {} void AGS_EngineStartup(IAGSEngine *engine) override; void AddInventory(ScriptMethodParams ¶ms); void AddWaypoint(ScriptMethodParams ¶ms); void Animate(ScriptMethodParams ¶ms); void ChangeRoom(ScriptMethodParams ¶ms); void ChangeRoomAutoPosition(ScriptMethodParams ¶ms); void ChangeView(ScriptMethodParams ¶ms); void FaceCharacter(ScriptMethodParams ¶ms); void FaceDirection(ScriptMethodParams ¶ms); void FaceLocation(ScriptMethodParams ¶ms); void FaceObject(ScriptMethodParams ¶ms); void FollowCharacter(ScriptMethodParams ¶ms); void GetProperty(ScriptMethodParams ¶ms); void GetPropertyText(ScriptMethodParams ¶ms); void GetTextProperty(ScriptMethodParams ¶ms); void HasInventory(ScriptMethodParams ¶ms); void IsCollidingWithChar(ScriptMethodParams ¶ms); void IsCollidingWithObject(ScriptMethodParams ¶ms); void LockView(ScriptMethodParams ¶ms); void LockViewEx(ScriptMethodParams ¶ms); void LockViewAligned_Old(ScriptMethodParams ¶ms); void LockViewAlignedEx_Old(ScriptMethodParams ¶ms); void LockViewAligned(ScriptMethodParams ¶ms); void LockViewAlignedEx(ScriptMethodParams ¶ms); void LockViewFrame(ScriptMethodParams ¶ms); void LockViewFrameEx(ScriptMethodParams ¶ms); void LockViewOffset(ScriptMethodParams ¶ms); void LoseInventory(ScriptMethodParams ¶ms); void Move(ScriptMethodParams ¶ms); void PlaceOnWalkableArea(ScriptMethodParams ¶ms); void RemoveTint(ScriptMethodParams ¶ms); void RunInteraction(ScriptMethodParams ¶ms); void ScPl_Say(ScriptMethodParams ¶ms); void SayAt(ScriptMethodParams ¶ms); void SayBackground(ScriptMethodParams ¶ms); void SetAsPlayer(ScriptMethodParams ¶ms); void SetIdleView(ScriptMethodParams ¶ms); void SetProperty(ScriptMethodParams ¶ms); void SetTextProperty(ScriptMethodParams ¶ms); void SetSpeed(ScriptMethodParams ¶ms); void StopMoving(ScriptMethodParams ¶ms); void ScPl_Think(ScriptMethodParams ¶ms); void Tint(ScriptMethodParams ¶ms); void UnlockView(ScriptMethodParams ¶ms); void UnlockViewEx(ScriptMethodParams ¶ms); void Walk(ScriptMethodParams ¶ms); void WalkStraight(ScriptMethodParams ¶ms); void GetCharacterAtRoom(ScriptMethodParams ¶ms); void GetCharacterAtScreen(ScriptMethodParams ¶ms); void GetActiveInventory(ScriptMethodParams ¶ms); void SetActiveInventory(ScriptMethodParams ¶ms); void GetAnimating(ScriptMethodParams ¶ms); void GetAnimationSpeed(ScriptMethodParams ¶ms); void SetAnimationSpeed(ScriptMethodParams ¶ms); void GetBaseline(ScriptMethodParams ¶ms); void SetBaseline(ScriptMethodParams ¶ms); void GetBlinkInterval(ScriptMethodParams ¶ms); void SetBlinkInterval(ScriptMethodParams ¶ms); void GetBlinkView(ScriptMethodParams ¶ms); void SetBlinkView(ScriptMethodParams ¶ms); void GetBlinkWhileThinking(ScriptMethodParams ¶ms); void SetBlinkWhileThinking(ScriptMethodParams ¶ms); void GetBlockingHeight(ScriptMethodParams ¶ms); void SetBlockingHeight(ScriptMethodParams ¶ms); void GetBlockingWidth(ScriptMethodParams ¶ms); void SetBlockingWidth(ScriptMethodParams ¶ms); void GetClickable(ScriptMethodParams ¶ms); void SetClickable(ScriptMethodParams ¶ms); void GetDestinationX(ScriptMethodParams ¶ms); void GetDestinationY(ScriptMethodParams ¶ms); void GetDiagonalWalking(ScriptMethodParams ¶ms); void SetDiagonalWalking(ScriptMethodParams ¶ms); void GetFrame(ScriptMethodParams ¶ms); void SetFrame(ScriptMethodParams ¶ms); void GetHasExplicitTint_Old(ScriptMethodParams ¶ms); void GetHasExplicitTint(ScriptMethodParams ¶ms); void GetID(ScriptMethodParams ¶ms); void GetIdleView(ScriptMethodParams ¶ms); void GetIInventoryQuantity(ScriptMethodParams ¶ms); void SetIInventoryQuantity(ScriptMethodParams ¶ms); void GetIgnoreLighting(ScriptMethodParams ¶ms); void SetIgnoreLighting(ScriptMethodParams ¶ms); void GetIgnoreScaling(ScriptMethodParams ¶ms); void SetIgnoreScaling(ScriptMethodParams ¶ms); void GetIgnoreWalkbehinds(ScriptMethodParams ¶ms); void SetIgnoreWalkbehinds(ScriptMethodParams ¶ms); void GetLoop(ScriptMethodParams ¶ms); void SetLoop(ScriptMethodParams ¶ms); void SetManualScaling(ScriptMethodParams ¶ms); void GetMovementLinkedToAnimation(ScriptMethodParams ¶ms); void SetMovementLinkedToAnimation(ScriptMethodParams ¶ms); void GetMoving(ScriptMethodParams ¶ms); void GetName(ScriptMethodParams ¶ms); void SetName(ScriptMethodParams ¶ms); void GetNormalView(ScriptMethodParams ¶ms); void GetPreviousRoom(ScriptMethodParams ¶ms); void GetRoom(ScriptMethodParams ¶ms); void GetScaleMoveSpeed(ScriptMethodParams ¶ms); void SetScaleMoveSpeed(ScriptMethodParams ¶ms); void GetScaleVolume(ScriptMethodParams ¶ms); void SetScaleVolume(ScriptMethodParams ¶ms); void GetScaling(ScriptMethodParams ¶ms); void SetScaling(ScriptMethodParams ¶ms); void GetSolid(ScriptMethodParams ¶ms); void SetSolid(ScriptMethodParams ¶ms); void GetSpeaking(ScriptMethodParams ¶ms); void GetSpeakingFrame(ScriptMethodParams ¶ms); void GetCharacterSpeechAnimationDelay(ScriptMethodParams ¶ms); void SetSpeechAnimationDelay(ScriptMethodParams ¶ms); void GetSpeechColor(ScriptMethodParams ¶ms); void SetSpeechColor(ScriptMethodParams ¶ms); void GetSpeechView(ScriptMethodParams ¶ms); void SetSpeechView(ScriptMethodParams ¶ms); void GetThinkView(ScriptMethodParams ¶ms); void SetThinkView(ScriptMethodParams ¶ms); void GetTransparency(ScriptMethodParams ¶ms); void SetTransparency(ScriptMethodParams ¶ms); void GetTurnBeforeWalking(ScriptMethodParams ¶ms); void SetTurnBeforeWalking(ScriptMethodParams ¶ms); void GetView(ScriptMethodParams ¶ms); void GetWalkSpeedX(ScriptMethodParams ¶ms); void GetWalkSpeedY(ScriptMethodParams ¶ms); void GetX(ScriptMethodParams ¶ms); void SetX(ScriptMethodParams ¶ms); void GetY(ScriptMethodParams ¶ms); void SetY(ScriptMethodParams ¶ms); void GetZ(ScriptMethodParams ¶ms); void SetZ(ScriptMethodParams ¶ms); }; } // namespace Core } // namespace Plugins } // namespace AGS3 #endif