/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_AGS_SOCK_H #define AGS_PLUGINS_AGS_SOCK_H #include "ags/plugins/ags_plugin.h" namespace AGS3 { namespace Plugins { namespace AGSSock { class AGSSock : public PluginBase { SCRIPT_HASH(AGSSock) private: Common::String _text; /** * Creates a new data container with specified size * (and what character to fill it with) */ void SockData_Create(ScriptMethodParams ¶ms); /** * Creates a new data container of zero size */ void SockData_CreateEmpty(ScriptMethodParams ¶ms); /** * Creates a data container from a string */ void SockData_CreateFromString(ScriptMethodParams ¶ms); /** * Gets the size property */ void SockData_get_Size(ScriptMethodParams ¶ms); /** * Sets the size property */ void SockData_set_Size(ScriptMethodParams ¶ms); /** * Gets the chars array */ void SockData_geti_Chars(ScriptMethodParams ¶ms); /** * Sets the chars array */ void SockData_seti_Chars(ScriptMethodParams ¶ms); /** * Makes and returns a string from the data object. * (Warning: anything after a null character will be truncated) */ void SockData_AsString(ScriptMethodParams ¶ms); /** * Removes all the data from a socket data object, * reducing it's size to zero */ void SockData_Clear(ScriptMethodParams ¶ms); /** * Creates an empty socket address. (advanced: set type * to IPv6 if you're using IPv6) */ void SockAddr_Create(ScriptMethodParams ¶ms); /** * Creates a socket address from a string. * (for example: "https://www.scummvm.org/" */ void SockAddr_CreateFromString(ScriptMethodParams ¶ms); /** * Creates a socket address from raw data. (advanced) */ void SockAddr_CreateFromData(ScriptMethodParams ¶ms); /** * Creates a socket address from an IP-address. * (for example: "127.0.0.1") */ void SockAddr_CreateIP(ScriptMethodParams ¶ms); /** * Creates a socket address from an IPv6-address. * (for example: "::1") */ void SockAddr_CreateIPv6(ScriptMethodParams ¶ms); /** * Gets the value of the port property */ void SockAddr_get_Port(ScriptMethodParams ¶ms); /** * Sets the value of the port property */ void SockAddr_set_Port(ScriptMethodParams ¶ms); /** * Gets the value of the address property */ void SockAddr_get_Address(ScriptMethodParams ¶ms); /** * Sets the value of the address property */ void SockAddr_set_Address(ScriptMethodParams ¶ms); /** * Gets the value of the IP property */ void SockAddr_get_IP(ScriptMethodParams ¶ms); /** * Sets the value of the IP property */ void SockAddr_set_IP(ScriptMethodParams ¶ms); /** * Returns a SockData object that contains the raw data * of the socket address. (advanced) */ void SockAddr_GetData(ScriptMethodParams ¶ms); /** * Creates a socket for the specified protocol. (advanced) */ void Socket_Create(ScriptMethodParams ¶ms); /** * Creates a UDP socket. (unrealiable, connectionless, message based) */ void Socket_CreateUDP(ScriptMethodParams ¶ms); /** * Creates a TCP socket. (reliable, connection based, streaming) */ void Socket_CreateTCP(ScriptMethodParams ¶ms); /** * Creates a UDP socket for IPv6. (when in doubt use CreateUDP) */ void Socket_CreateUDPv6(ScriptMethodParams ¶ms); /** * Creates a TCP socket for IPv6. (when in doubt use CreateTCP) */ void Socket_CreateTCPv6(ScriptMethodParams ¶ms); /** * Gets the value of the Tag property */ void Socket_get_Tag(ScriptMethodParams ¶ms); /** * Sets the value of the Tag property */ void Socket_set_Tag(ScriptMethodParams ¶ms); /** * Gets the value of the Local property */ void Socket_get_Local(ScriptMethodParams ¶ms); /** * Gets the value of the Remote property */ void Socket_get_Remote(ScriptMethodParams ¶ms); /** * Gets the value of the Value property */ void Socket_get_Valid(ScriptMethodParams ¶ms); /** * Returns the last error observed from this socket * as an human readable string */ void Socket_ErrorString(ScriptMethodParams ¶ms); /** * Binds the socket to a local address. (generally used * before listening) */ void Socket_Bind(ScriptMethodParams ¶ms); /** * Makes a socket listen for incoming connection requests. * (TCP only) Backlog specifies how many requests can be * queued. (optional) */ void Socket_Listen(ScriptMethodParams ¶ms); /** * Makes a socket connect to a remote host. (for UDP it * will simply bind to a remote address) Defaults to sync * which makes it wait; see the manual for async use. */ void Socket_Connect(ScriptMethodParams ¶ms); /** * Accepts a connection request and returns the resulting * socket when successful. (TCP only) */ void Socket_Accept(ScriptMethodParams ¶ms); /** * Closes the socket. (you can still receive until socket * is marked invalid */ void Socket_Close(ScriptMethodParams ¶ms); /** * Sends a string to the remote host. Returns whether * successful. (no error means: try again later) */ void Socket_Send(ScriptMethodParams ¶ms); /** * Sends a string to the specified remote host. (UDP only) */ void Socket_SendTo(ScriptMethodParams ¶ms); /** * Receives a string from the remote host. (no error * means: try again later) */ void Socket_Recv(ScriptMethodParams ¶ms); /** * Receives a string from an unspecified host. The given * address object will contain the remote address. (UDP only) */ void Socket_RecvFrom(ScriptMethodParams ¶ms); /** * Sends raw data to the remote host. Returns whether * successful. (no error means: try again later */ void Socket_SendData(ScriptMethodParams ¶ms); /** * Sends raw data to the specified remote host. (UDP only) */ void Socket_SendDataTo(ScriptMethodParams ¶ms); /** * Receives raw data from the remote host. (no error * means: try again later */ void Socket_RecvData(ScriptMethodParams ¶ms); /** * Receives raw data from an unspecified host. The given * address object will contain the remote address. (UDP only) */ void Socket_RecvDataFrom(ScriptMethodParams ¶ms); /** * Gets a socket option. (advanced) */ void Socket_GetOption(ScriptMethodParams ¶ms); /** * Sets a socket option. (advanced) */ void Socket_SetOption(ScriptMethodParams ¶ms); public: AGSSock() : PluginBase() {} virtual ~AGSSock() {} const char *AGS_GetPluginName() override; void AGS_EngineStartup(IAGSEngine *engine) override; }; } // namespace AGSSock } // namespace Plugins } // namespace AGS3 #endif