/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_AGSCONTROLLER_AGSCONTROLLER_H #define AGS_PLUGINS_AGSCONTROLLER_AGSCONTROLLER_H #include "ags/plugins/ags_plugin.h" namespace AGS3 { namespace Plugins { namespace AGSController { class ConReader : public IAGSManagedObjectReader { public: virtual void Unserialize(int key, const char *serializedData, int dataSize); }; class AGSController : public PluginBase { SCRIPT_HASH(AGSController) protected: void Controller_Update(); void ControllerCount(ScriptMethodParams ¶ms); void Controller_Open(ScriptMethodParams ¶ms); void Controller_Plugged(ScriptMethodParams ¶ms); void Controller_GetAxis(ScriptMethodParams ¶ms); void Controller_GetPOV(ScriptMethodParams ¶ms); void Controller_IsButtonDown(ScriptMethodParams ¶ms); void Controller_Close(ScriptMethodParams ¶ms); void Controller_GetName(ScriptMethodParams ¶ms); void Controller_Rumble(ScriptMethodParams ¶ms); void Controller_IsButtonDownOnce(ScriptMethodParams ¶ms); void Controller_PressAnyKey(ScriptMethodParams ¶ms); void Controller_BatteryStatus(ScriptMethodParams ¶ms); void ClickMouse(ScriptMethodParams ¶ms); public: AGSController() : PluginBase() {} virtual ~AGSController(); const char *AGS_GetPluginName() override; void AGS_EngineStartup(IAGSEngine *engine) override; int64 AGS_EngineOnEvent(int event, NumberPtr data) override; }; } // namespace AGSController } // namespace Plugins } // namespace AGS3 #endif