/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/plugins/ags_controller/ags_controller.h" #include "ags/events.h" #include "common/config-manager.h" #include "common/system.h" namespace AGS3 { namespace Plugins { namespace AGSController { struct Controller : public IAGSScriptManagedObject { public: int Dispose(void *address, bool force) override { return true; } const char *GetType() override { return "Controller"; }; int Serialize(void *address, char *buffer, int bufsize) override { return 0; } }; Controller *ctrlInterface = nullptr; ConReader *ctrlReader = nullptr; Controller *getController() { if (!ctrlInterface) ctrlInterface = new Controller; return ctrlInterface; } ConReader *getConReader() { if (!ctrlReader) ctrlReader = new ConReader; return ctrlReader; } AGSController::~AGSController() { delete ctrlInterface; delete ctrlReader; } const char *AGSController::AGS_GetPluginName() { return "AGSController"; } void AGSController::AGS_EngineStartup(IAGSEngine *engine) { PluginBase::AGS_EngineStartup(engine); SCRIPT_METHOD(ControllerCount, AGSController::ControllerCount); SCRIPT_METHOD(Controller::Open, AGSController::Controller_Open); SCRIPT_METHOD(Controller::Close, AGSController::Controller_Close); SCRIPT_METHOD(Controller::Plugged, AGSController::Controller_Plugged); SCRIPT_METHOD(Controller::GetAxis, AGSController::Controller_GetAxis); SCRIPT_METHOD(Controller::GetPOV, AGSController::Controller_GetPOV); SCRIPT_METHOD(Controller::IsButtonDown, AGSController::Controller_IsButtonDown); SCRIPT_METHOD(Controller::GetName^0, AGSController::Controller_GetName); SCRIPT_METHOD(Controller::Rumble, AGSController::Controller_Rumble); SCRIPT_METHOD(Controller::IsButtonDownOnce, AGSController::Controller_IsButtonDownOnce); SCRIPT_METHOD(Controller::PressAnyKey, AGSController::Controller_PressAnyKey); SCRIPT_METHOD(Controller::BatteryStatus, AGSController::Controller_BatteryStatus); SCRIPT_METHOD(ClickMouse, AGSController::ClickMouse); _engine->RequestEventHook(AGSE_PREGUIDRAW); _engine->AddManagedObjectReader("Controller", getConReader()); } int64 AGSController::AGS_EngineOnEvent(int event, NumberPtr data) { if (event == AGSE_PREGUIDRAW) { Controller_Update(); } return 0; } void AGSController::Controller_Update() { // ::AGS::g_events->pollEvents(); } void ConReader::Unserialize(int key, const char *serializedData, int dataSize) { // no implementation } void AGSController::ControllerCount(ScriptMethodParams ¶ms) { // WORKAROUND: The current implementation doesn't work at all, in UIHY at least // Just disable the gamepad for now, also to prevent accessing the controller options // that crash everything if ((ConfMan.get("gameid") == "untilihaveyou")) { debug(0, "AGSController: Returning ControllerCount=0 to force-disable controller!"); params._result = 0; return; } int joystickNum = ConfMan.getInt("joystick_num"); params._result = (joystickNum == -1) ? 0 : 1; } void AGSController::Controller_Open(ScriptMethodParams ¶ms) { Controller *newCtrl = new Controller(); _engine->RegisterManagedObject(newCtrl, getController()); params._result = newCtrl; } void AGSController::Controller_Close(ScriptMethodParams ¶ms) { // No implementation needed } void AGSController::Controller_Plugged(ScriptMethodParams ¶ms) { int joystickNum = ConfMan.getInt("joystick_num"); params._result = joystickNum != -1; } void AGSController::Controller_GetAxis(ScriptMethodParams ¶ms) { PARAMS1(int, axis); if (axis < 0 || axis > 31) params._result = false; else params._result = ::AGS::g_events->getJoystickAxis(axis); } void AGSController::Controller_GetPOV(ScriptMethodParams ¶ms) { // Not supported debug(0, "AGSController: POV is not implemented"); params._result = 0; } void AGSController::Controller_IsButtonDown(ScriptMethodParams ¶ms) { PARAMS1(int, button); if (button < 0 || button > 31) params._result = false; else params._result = ::AGS::g_events->getJoystickButton(button); } void AGSController::Controller_GetName(ScriptMethodParams ¶ms) { int joystickNum = ConfMan.getInt("joystick_num"); params._result = (joystickNum != -1) ? _engine->CreateScriptString("Joystick") : _engine->CreateScriptString(""); } void AGSController::Controller_Rumble(ScriptMethodParams ¶ms) { // Not supported debug(0, "AGSController: Rumble is not supported"); } void AGSController::Controller_IsButtonDownOnce(ScriptMethodParams ¶ms) { PARAMS1(int, button); if (button < 0 || button > 31) params._result = false; else params._result = ::AGS::g_events->getJoystickButtonOnce(button); } void AGSController::Controller_PressAnyKey(ScriptMethodParams ¶ms) { params._result = -1; for (int index = 0; index < 32; ++index) { if (::AGS::g_events->getJoystickButton(index)) { params._result = index; break; } } } void AGSController::Controller_BatteryStatus(ScriptMethodParams ¶ms) { // Not supported, so return -1 for "UNKNOWN" debug(0, "AGSController: Battery status is not supported"); params._result = -1; } void AGSController::ClickMouse(ScriptMethodParams ¶ms) { PARAMS1(int, button); // WORKAROUND: This method is used to fake mouseclicks in the game menus (for keyboard // and gamepad control) but the implementation using eventmanager doesn't seem to work // Just use PluginSimulateMouseClick, which matches AGSController original implementation if ((ConfMan.get("gameid") == "untilihaveyou")) { PluginSimulateMouseClick(button); return; } assert(button < 3); Common::EventType DOWN[3] = { Common::EVENT_LBUTTONDOWN, Common::EVENT_RBUTTONDOWN, Common::EVENT_MBUTTONDOWN }; Common::EventType UP[3] = { Common::EVENT_LBUTTONUP, Common::EVENT_RBUTTONUP, Common::EVENT_MBUTTONUP }; Common::Point mousePos = ::AGS::g_events->getMousePos(); Common::Event down, up; down.type = DOWN[button]; down.mouse.x = mousePos.x; down.mouse.y = mousePos.y; g_system->getEventManager()->pushEvent(down); up.type = UP[button]; up.mouse.x = mousePos.x; up.mouse.y = mousePos.y; g_system->getEventManager()->pushEvent(up); } } // namespace AGSController } // namespace Plugins } // namespace AGS3