/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * of the License, or(at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_PLUGINS_AGS_AGI_AGS_AGI_H #define AGS_PLUGINS_AGS_AGI_AGS_AGI_H #include "ags/plugins/ags_plugin.h" namespace AGS3 { namespace Plugins { namespace AGSAgi { class AGSAgi : public PluginBase { SCRIPT_HASH(AGSAgi) private: int _enabled = 0; int _scaling_mode = 0; private: void SetAGIScalingMode(ScriptMethodParams ¶ms); void GetAGIScalingMode(ScriptMethodParams ¶ms); void UseAGIScaling(ScriptMethodParams ¶ms); public: AGSAgi() : PluginBase() {} virtual ~AGSAgi() {} const char *AGS_GetPluginName() override; void AGS_EngineStartup(IAGSEngine *engine) override; }; } // namespace AGSAgi } // namespace Plugins } // namespace AGS3 #endif