/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_LIB_ALLEGRO_SYSTEM_H #define AGS_LIB_ALLEGRO_SYSTEM_H #include "ags/lib/allegro/base.h" #include "ags/lib/allegro/color.h" #include "ags/lib/allegro/gfx.h" #include "ags/shared/core/types.h" namespace AGS3 { #ifndef AL_METHOD #define AL_METHOD(type, name, args) type (*name) args #endif #define SYSTEM_AUTODETECT 0 #define SYSTEM_SCUMMVM AL_ID('S','C','V','M') #define SYSTEM_NONE AL_ID('N','O','N','E') #define GFX_SCUMMVM AL_ID('S', 'C', 'V', 'M') #define SWITCH_NONE 0 #define SWITCH_PAUSE 1 #define SWITCH_AMNESIA 2 #define SWITCH_BACKGROUND 3 #define SWITCH_BACKAMNESIA 4 #define SWITCH_IN 0 #define SWITCH_OUT 1 struct GFX_MODE { int width, height, bpp; }; struct GFX_MODE_LIST { int num_modes; /* number of gfx modes */ GFX_MODE *mode; /* pointer to the actual mode list array */ }; struct SYSTEM_DRIVER { int id; const char *name; const char *desc; const char *ascii_name; AL_METHOD(int, init, (void)); AL_METHOD(void, exit, (void)); AL_METHOD(void, get_executable_name, (char *output, int size)); AL_METHOD(int, find_resource, (char *dest, const char *resource, int size)); AL_METHOD(void, set_window_title, (const char *name)); AL_METHOD(int, set_close_button_callback, (AL_METHOD(void, proc, (void)))); AL_METHOD(void, message, (const char *msg)); AL_METHOD(void, assert, (const char *msg)); AL_METHOD(void, save_console_state, (void)); AL_METHOD(void, restore_console_state, (void)); AL_METHOD(BITMAP *, create_bitmap, (int color_depth, int width, int height)); AL_METHOD(void, created_bitmap, (BITMAP *bmp)); AL_METHOD(BITMAP *, create_sub_bitmap, (BITMAP *parent, int x, int y, int width, int height)); AL_METHOD(void, created_sub_bitmap, (BITMAP *bmp, BITMAP *parent)); AL_METHOD(int, destroy_bitmap, (BITMAP *bitmap)); AL_METHOD(void, read_hardware_palette, (void)); AL_METHOD(void, set_palette_range, (const RGB *p, int from, int to, int retracesync)); AL_METHOD(struct GFX_VTABLE *, get_vtable, (int color_depth)); AL_METHOD(int, set_display_switch_mode, (int mode)); AL_METHOD(void, display_switch_lock, (int lock, int foreground)); AL_METHOD(int, desktop_color_depth, (void)); AL_METHOD(int, get_desktop_resolution, (int *width, int *height)); AL_METHOD(void, get_gfx_safe_mode, (int *driver, struct GFX_MODE *mode)); AL_METHOD(void, yield_timeslice, (void)); AL_METHOD(void *, create_mutex, (void)); AL_METHOD(void, destroy_mutex, (void *handle)); AL_METHOD(void, lock_mutex, (void *handle)); AL_METHOD(void, unlock_mutex, (void *handle)); }; /* creates and manages the screen bitmap */ struct GFX_DRIVER { int id; AL_CONST char *name; AL_CONST char *desc; AL_CONST char *ascii_name; AL_METHOD(BITMAP *, init, (int w, int h, int v_w, int v_h, int color_depth)); AL_METHOD(void, exit, (BITMAP *b)); AL_METHOD(int, scroll, (int x, int y)); AL_METHOD(void, vsync, (void)); AL_METHOD(void, set_palette, (AL_CONST RGB *p, int from, int to, int retracesync)); AL_METHOD(int, request_scroll, (int x, int y)); AL_METHOD(int, poll_scroll, (void)); AL_METHOD(void, enable_triple_buffer, (void)); AL_METHOD(BITMAP *, create_video_bitmap, (int width, int height)); AL_METHOD(void, destroy_video_bitmap, (BITMAP *bitmap)); AL_METHOD(int, show_video_bitmap, (BITMAP *bitmap)); AL_METHOD(int, request_video_bitmap, (BITMAP *bitmap)); AL_METHOD(BITMAP *, create_system_bitmap, (int width, int height)); AL_METHOD(void, destroy_system_bitmap, (BITMAP *bitmap)); AL_METHOD(int, set_mouse_sprite, (BITMAP *sprite, int xfocus, int yfocus)); AL_METHOD(int, show_mouse, (BITMAP *bmp, int x, int y)); AL_METHOD(void, hide_mouse, (void)); AL_METHOD(void, move_mouse, (int x, int y)); AL_METHOD(void, save_video_state, (void)); AL_METHOD(void, restore_video_state, (void)); AL_METHOD(void, set_blender_mode, (int mode, int r, int g, int b, int a)); AL_METHOD(GFX_MODE_LIST *, fetch_mode_list, (void)); int w, h; /* physical (not virtual!) screen size */ int linear; /* true if video memory is linear */ long bank_size; /* bank size, in bytes */ long bank_gran; /* bank granularity, in bytes */ long vid_mem; /* video memory size, in bytes */ long vid_phys_base; /* physical address of video memory */ int windowed; /* true if driver runs windowed */ }; extern void set_color_depth(int depth); extern int get_color_depth(); extern int get_desktop_resolution(int32_t *width, int32_t *height); extern void request_refresh_rate(int rate); extern void set_close_button_callback(void(*proc)()); extern GFX_MODE_LIST *get_gfx_mode_list(int card); extern void destroy_gfx_mode_list(GFX_MODE_LIST *list); inline void vsync() {} inline int set_display_switch_callback(int dir, AL_METHOD(void, cb, (void))) { return 0; } inline int set_display_switch_mode(int v) { return -1; } } // namespace AGS3 #endif