/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/lib/allegro/system.h" #include "ags/lib/allegro/aintern.h" #include "ags/globals.h" #include "common/system.h" namespace AGS3 { GFX_MODE_LIST *get_gfx_mode_list(int card) { GFX_MODE_LIST *list = new GFX_MODE_LIST(); list->num_modes = 1; list->mode = new GFX_MODE[1]; GFX_MODE &gm = list->mode[0]; gm.width = 320; gm.height = 200; gm.bpp = 32; return list; } void destroy_gfx_mode_list(GFX_MODE_LIST *list) { delete[] list->mode; delete list; } void set_color_depth(int depth) { _G(_color_depth) = depth; } int get_color_depth() { return _G(_color_depth); } int get_desktop_resolution(int32_t *width, int32_t *height) { // TODO: ScummVM has a hardcoded dummy desktop resolution. See if there's any // need to change the values, given we're hardcoded for pretend full-screen if (width) *width = 640; if (height) *height = 480; return 0; } void request_refresh_rate(int rate) { // No implementation } void set_close_button_callback(void(*proc)()) { // No implementation } } // namespace AGS3