/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/lib/allegro/gfx.h" #include "ags/lib/allegro/color.h" #include "ags/lib/allegro/flood.h" #include "ags/ags.h" #include "ags/globals.h" #include "common/textconsole.h" #include "graphics/screen.h" namespace AGS3 { BITMAP::BITMAP(Graphics::ManagedSurface *owner) : _owner(owner), w(owner->w), h(owner->h), pitch(owner->pitch), format(owner->format), clip(true), ct(0), cl(0), cr(owner->w), cb(owner->h) { line.resize(h); for (int y = 0; y < h; ++y) line[y] = (byte *)_owner->getBasePtr(0, y); } int BITMAP::getpixel(int x, int y) const { if (x < 0 || y < 0 || x >= w || y >= h) return -1; const byte *pixel = (const byte *)getBasePtr(x, y); if (format.bytesPerPixel == 1) return *pixel; else if (format.bytesPerPixel == 2) return *(const uint16 *)pixel; else return *(const uint32 *)pixel; } void BITMAP::makeOpaque() { if (format.aBits() == 0) return; assert(format.bytesPerPixel == 4); uint32 alphaMask = format.ARGBToColor(0xff, 0, 0, 0); unsigned char *pixels = getPixels(); for (int y = 0 ; y < h ; ++y, pixels += pitch) { uint32 *data = (uint32 *)pixels; for (int x = 0 ; x < w ; ++x, ++data) (*data) |= alphaMask; } } void BITMAP::circlefill(int x, int y, int radius, int color) { int cx = 0; int cy = radius; int df = 1 - radius; int d_e = 3; int d_se = -2 * radius + 5; do { _owner->hLine(x - cy, y - cx, x + cy, color); if (cx) _owner->hLine(x - cy, y + cx, x + cy, color); if (df < 0) { df += d_e; d_e += 2; d_se += 2; } else { if (cx != cy) { _owner->hLine(x - cx, y - cy, x + cx, color); if (cy) _owner->hLine(x - cx, y + cy, x + cx, color); } df += d_se; d_e += 2; d_se += 4; cy--; } cx++; } while (cx <= cy); } void BITMAP::floodfill(int x, int y, int color) { AGS3::floodfill(this, x, y, color); } #define VGA_COLOR_TRANS(x) ((x) * 255 / 63) BITMAP::DrawInnerArgs::DrawInnerArgs(BITMAP *_dstBitmap, const BITMAP *srcBitmap, const Common::Rect &srcRect, const Common::Rect &_dstRect, bool _skipTrans, int _srcAlpha, bool _horizFlip, bool _vertFlip, int _tintRed, int _tintGreen, int _tintBlue, bool doScale) : skipTrans(_skipTrans), srcAlpha(_srcAlpha), horizFlip(_horizFlip), vertFlip(_vertFlip), tintRed(_tintRed), tintGreen(_tintGreen), tintBlue(_tintBlue), src(**srcBitmap), shouldDraw(false), dstBitmap(*_dstBitmap), useTint(_tintRed >= 0 && _tintGreen >= 0 && _tintBlue >= 0), blenderMode(_G(_blender_mode)), dstRect(_dstRect) { // Allegro disables draw when the clipping rect has negative width/height. // Common::Rect instead asserts, which we don't want. if (dstBitmap.cr <= dstBitmap.cl || dstBitmap.cb <= dstBitmap.ct) return; // Figure out the dest area that will be updated srcArea = srcRect; srcArea.clip(Common::Rect(0, 0, srcBitmap->w, srcBitmap->h)); if (srcArea.isEmpty()) return; if (!doScale) { // Ensure the src rect is constrained to the source bitmap dstRect.setWidth(srcArea.width()); dstRect.setHeight(srcArea.height()); } Common::Rect destRect = dstRect.findIntersectingRect( Common::Rect(dstBitmap.cl, dstBitmap.ct, dstBitmap.cr, dstBitmap.cb)); if (destRect.isEmpty()) // Area is entirely outside the clipping area, so nothing to draw return; // Get source and dest surface. Note that for the destination we create // a temporary sub-surface based on the allowed clipping area Graphics::ManagedSurface &dest = *dstBitmap._owner; destArea = dest.getSubArea(destRect); // Define scaling and other stuff used by the drawing loops scaleX = SCALE_THRESHOLD * srcRect.width() / dstRect.width(); scaleY = SCALE_THRESHOLD * srcRect.height() / dstRect.height(); sameFormat = (src.format == dstBitmap.format); if (src.format.bytesPerPixel == 1 && dstBitmap.format.bytesPerPixel != 1) { for (int i = 0; i < PAL_SIZE; ++i) { palette[i].r = VGA_COLOR_TRANS(_G(current_palette)[i].r); palette[i].g = VGA_COLOR_TRANS(_G(current_palette)[i].g); palette[i].b = VGA_COLOR_TRANS(_G(current_palette)[i].b); } } transColor = 0, alphaMask = 0xff; if (skipTrans && src.format.bytesPerPixel != 1) { transColor = src.format.ARGBToColor(0, 255, 0, 255); alphaMask = src.format.ARGBToColor(255, 0, 0, 0); alphaMask = ~alphaMask; } xStart = (dstRect.left < destRect.left) ? dstRect.left - destRect.left : 0; yStart = (dstRect.top < destRect.top) ? dstRect.top - destRect.top : 0; shouldDraw = true; } void BITMAP::draw(const BITMAP *srcBitmap, const Common::Rect &srcRect, int dstX, int dstY, bool horizFlip, bool vertFlip, bool skipTrans, int srcAlpha, int tintRed, int tintGreen, int tintBlue) { // A restricted number of 8bit games (e.g. Snow Problem) contain (leftover?) 32bit resources. // We can ignore these to prevent conversion on load (and triggering the assertion) if (format.bytesPerPixel == 1 && srcBitmap->format.bytesPerPixel != 1) { warning("Attempt to draw >1BPP surface onto 1BPP surface, ignoring"); return; } assert(format.bytesPerPixel == 2 || format.bytesPerPixel == 4 || (format.bytesPerPixel == 1 && srcBitmap->format.bytesPerPixel == 1)); Graphics::ManagedSurface flipped; if (horizFlip || vertFlip) { // Horizontal flipping produces errors in the optimized paths, while vertical // may result in crashes. For now, we pre-flip to a temporary surface Graphics::ManagedSurface cropped(const_cast(srcBitmap)->getSurface(), srcRect); flipped.copyFrom(cropped); if (horizFlip) { flipped.surfacePtr()->flipHorizontal(flipped.getBounds()); } if (vertFlip) { flipped.surfacePtr()->flipVertical(flipped.getBounds()); } } BITMAP temp(&flipped); auto args = DrawInnerArgs(this, (horizFlip || vertFlip) ? &temp : srcBitmap, (horizFlip || vertFlip) ? flipped.getBounds() : srcRect, Common::Rect(dstX, dstY, dstX + 1, dstY + 1), skipTrans, srcAlpha, false, false, tintRed, tintGreen, tintBlue, false); if (!args.shouldDraw) return; if (!args.sameFormat && args.src.format.bytesPerPixel == 1) { if (format.bytesPerPixel == 4) drawInnerGeneric<4, 1, false>(args); else drawInnerGeneric<2, 1, false>(args); return; } #ifdef SCUMMVM_NEON if (_G(simd_flags) & AGS3::Globals::SIMD_NEON) { drawNEON(args); return; } #endif #ifdef SCUMMVM_AVX2 if (_G(simd_flags) & AGS3::Globals::SIMD_AVX2) { drawAVX2(args); return; } #endif #ifdef SCUMMVM_SSE2 if (_G(simd_flags) & AGS3::Globals::SIMD_SSE2) { drawSSE2(args); return; } #endif drawGeneric(args); } void BITMAP::stretchDraw(const BITMAP *srcBitmap, const Common::Rect &srcRect, const Common::Rect &dstRect, bool skipTrans, int srcAlpha) { assert(format.bytesPerPixel == 2 || format.bytesPerPixel == 4 || (format.bytesPerPixel == 1 && srcBitmap->format.bytesPerPixel == 1)); auto args = DrawInnerArgs(this, srcBitmap, srcRect, dstRect, skipTrans, srcAlpha, false, false, -1, -1, -1, true); if (!args.shouldDraw) return; if (!args.sameFormat && args.src.format.bytesPerPixel == 1) { if (format.bytesPerPixel == 4) drawInnerGeneric<4, 1, true>(args); else drawInnerGeneric<2, 1, true>(args); return; } // Stretching at the same time as blitting produces errors when // using the optimized paths; for now, we pre-stretch to a temporary surface Graphics::ManagedSurface cropped(const_cast(srcBitmap)->getSurface(), srcRect); // We need to use Surface::scale, since ManagedSurface _always_ respects the source alpha, and thus skips transparent pixels Graphics::ManagedSurface *stretched = cropped.scale(dstRect.width(), dstRect.height()); BITMAP temp(stretched); auto optimizedArgs = DrawInnerArgs(this, &temp, stretched->getBounds(), dstRect, skipTrans, srcAlpha, false, false, -1, -1, -1, false); #ifdef SCUMMVM_NEON if (_G(simd_flags) & AGS3::Globals::SIMD_NEON) { drawNEON(optimizedArgs); } else #endif #ifdef SCUMMVM_AVX2 if (_G(simd_flags) & AGS3::Globals::SIMD_AVX2) { drawAVX2(optimizedArgs); } else #endif #ifdef SCUMMVM_SSE2 if (_G(simd_flags) & AGS3::Globals::SIMD_SSE2) { drawSSE2(optimizedArgs); } else #endif { drawGeneric(optimizedArgs); } delete stretched; } void BITMAP::blendPixel(uint8 aSrc, uint8 rSrc, uint8 gSrc, uint8 bSrc, uint8 &aDest, uint8 &rDest, uint8 &gDest, uint8 &bDest, uint32 alpha, bool useTint, byte *destVal) const { switch (_G(_blender_mode)) { case kSourceAlphaBlender: if (!useTint) format.colorToARGB(getColor(destVal, format.bytesPerPixel), aDest, rDest, gDest, bDest); blendSourceAlpha(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha); break; case kArgbToArgbBlender: if (!useTint) format.colorToARGB(getColor(destVal, format.bytesPerPixel), aDest, rDest, gDest, bDest); blendArgbToArgb(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha); break; case kArgbToRgbBlender: if (!useTint) format.colorToARGB(getColor(destVal, format.bytesPerPixel), aDest, rDest, gDest, bDest); blendArgbToRgb(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha); break; case kRgbToArgbBlender: if (!useTint) format.colorToARGB(getColor(destVal, format.bytesPerPixel), aDest, rDest, gDest, bDest); blendRgbToArgb(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha); break; case kRgbToRgbBlender: if (!useTint) format.colorToARGB(getColor(destVal, format.bytesPerPixel), aDest, rDest, gDest, bDest); blendRgbToRgb(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha); break; case kAlphaPreservedBlenderMode: if (!useTint) format.colorToARGB(getColor(destVal, format.bytesPerPixel), aDest, rDest, gDest, bDest); blendPreserveAlpha(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha); break; case kOpaqueBlenderMode: blendOpaque(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha); break; case kAdditiveBlenderMode: if (!useTint) format.colorToARGB(getColor(destVal, format.bytesPerPixel), aDest, rDest, gDest, bDest); blendAdditiveAlpha(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha); break; case kTintBlenderMode: blendTintSprite(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha, false); break; case kTintLightBlenderMode: blendTintSprite(aSrc, rSrc, gSrc, bSrc, aDest, rDest, gDest, bDest, alpha, true); break; } } void BITMAP::blendTintSprite(uint8 aSrc, uint8 rSrc, uint8 gSrc, uint8 bSrc, uint8 &aDest, uint8 &rDest, uint8 &gDest, uint8 &bDest, uint32 alpha, bool light) const { // Used from draw_lit_sprite after set_blender_mode(kTintBlenderMode or kTintLightBlenderMode) // Original blender function: _myblender_color32 and _myblender_color32_light float xh, xs, xv; float yh, ys, yv; int r, g, b; rgb_to_hsv(rSrc, gSrc, bSrc, &xh, &xs, &xv); rgb_to_hsv(rDest, gDest, bDest, &yh, &ys, &yv); if (light) { // adjust luminance // (I think the writer meant value, since they are using hsV) yv -= (1.0 - ((float)alpha / 250.0)); if (yv < 0.0) yv = 0.0; } hsv_to_rgb(xh, xs, yv, &r, &g, &b); rDest = static_cast(r & 0xff); gDest = static_cast(g & 0xff); bDest = static_cast(b & 0xff); // Preserve value in aDest } /*-------------------------------------------------------------------*/ /** * Dervied screen surface */ class Screen : public Graphics::Screen, public BITMAP { public: Screen() : Graphics::Screen(), BITMAP(this) {} Screen(int width, int height) : Graphics::Screen(width, height), BITMAP(this) {} Screen(int width, int height, const Graphics::PixelFormat &pixelFormat) : Graphics::Screen(width, height, pixelFormat), BITMAP(this) {} ~Screen() override {} }; /*-------------------------------------------------------------------*/ BITMAP *create_bitmap(int width, int height) { return create_bitmap_ex(get_color_depth(), width, height); } BITMAP *create_bitmap_ex(int color_depth, int width, int height) { Graphics::PixelFormat format; switch (color_depth) { case 8: format = Graphics::PixelFormat::createFormatCLUT8(); break; case 16: format = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); break; case 32: format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); break; default: error("Invalid color depth"); } width = MAX(width, 0); height = MAX(height, 0); BITMAP *bitmap = new Surface(width, height, format); return bitmap; } BITMAP *create_sub_bitmap(BITMAP *parent, int x, int y, int width, int height) { Graphics::ManagedSurface &surf = **parent; return new Surface(surf, Common::Rect(x, y, x + width, y + height)); } BITMAP *create_video_bitmap(int width, int height) { return new Screen(width, height); } BITMAP *create_system_bitmap(int width, int height) { return create_bitmap(width, height); } void destroy_bitmap(BITMAP *bitmap) { delete bitmap; } } // namespace AGS3