/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_LIB_ALLEGRO_FIXED_H #define AGS_LIB_ALLEGRO_FIXED_H #include "common/scummsys.h" #include "ags/shared/core/types.h" namespace AGS3 { typedef int32_t fixed; extern const fixed _cos_tbl[]; extern const fixed _tan_tbl[]; extern const fixed _acos_tbl[]; extern fixed ftofix(double x); extern double fixtof(fixed x); extern fixed fixadd(fixed x, fixed y); extern fixed fixsub(fixed x, fixed y); extern fixed fixmul(fixed x, fixed y); extern fixed fixdiv(fixed x, fixed y); extern int fixfloor(fixed x); extern int fixceil(fixed x); extern fixed itofix(int x); extern int fixtoi(fixed x); extern fixed fixcos(fixed x); extern fixed fixsin(fixed x); extern fixed fixtan(fixed x); extern fixed fixacos(fixed x); extern fixed fixasin(fixed x); } // namespace AGS3 #endif