/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/lib/allegro/base.h" #include "ags/lib/allegro/gfx.h" #include "ags/lib/allegro/surface.h" #ifndef AGS_LIB_ALLEGRO_DRAW_H #define AGS_LIB_ALLEGRO_DRAW_H namespace AGS3 { #define DRAW_MODE_SOLID 0 /* flags for drawing_mode() */ #define DRAW_MODE_XOR 1 #define DRAW_MODE_COPY_PATTERN 2 #define DRAW_MODE_SOLID_PATTERN 3 #define DRAW_MODE_MASKED_PATTERN 4 #define DRAW_MODE_TRANS 5 AL_FUNC(void, drawing_mode, (int mode, BITMAP *pattern, int x_anchor, int y_anchor)); AL_FUNC(void, xor_mode, (int on)); AL_FUNC(void, solid_mode, (void)); typedef void (*DrawMethod)(BITMAP *, int, int, int); extern void do_line(BITMAP *bmp, int x1, int y1, int x2, int y2, int d, DrawMethod proc); } // namespace AGS3 #endif