/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_SCRIPT_CC_INSTANCE_H #define AGS_ENGINE_SCRIPT_CC_INSTANCE_H #include "common/std/memory.h" #include "common/std/map.h" #include "ags/engine/ac/timer.h" #include "ags/shared/script/cc_internal.h" #include "ags/shared/script/cc_script.h" // ccScript #include "ags/engine/script/non_blocking_script_function.h" #include "ags/shared/util/string.h" namespace AGS3 { using namespace AGS; #define INSTF_SHAREDATA 1 #define INSTF_ABORTED 2 #define INSTF_FREE 4 #define INSTF_RUNNING 8 // set by main code to confirm script isn't stuck // Size of stack in RuntimeScriptValues (aka distinct variables) #define CC_STACK_SIZE 256 // Size of stack in bytes (raw data storage) #define CC_STACK_DATA_SIZE (1024 * sizeof(int32_t)) #define MAX_CALL_STACK 128 #define MAX_FUNCTION_PARAMS 20 // 256 because we use 8 bits to hold instance number #define MAX_LOADED_INSTANCES 256 #define INSTANCE_ID_SHIFT 24LL #define INSTANCE_ID_MASK 0x00000000000000ffLL #define INSTANCE_ID_REMOVEMASK 0x0000000000ffffffLL // Script executor debugging flag: // enables mistake checks, but slows things down! #ifndef DEBUG_CC_EXEC #define DEBUG_CC_EXEC (0) #endif struct ScriptInstruction { ScriptInstruction() = default; ScriptInstruction(int code, int instid) : Code(code), InstanceId(instid) {} int32_t Code = 0; int32_t InstanceId = 0; }; struct ScriptOperation { ScriptInstruction Instruction; RuntimeScriptValue Args[MAX_SCMD_ARGS]; int ArgCount = 0; // Helper functions for clarity of intent: // returns argN, 1-based inline const RuntimeScriptValue &Arg1() const { return Args[0]; } inline const RuntimeScriptValue &Arg2() const { return Args[1]; } inline const RuntimeScriptValue &Arg3() const { return Args[2]; } // returns argN as a integer literal inline int Arg1i() const { return Args[0].IValue; } inline int Arg2i() const { return Args[1].IValue; } inline int Arg3i() const { return Args[2].IValue; } }; struct ScriptVariable { ScriptVariable() { ScAddress = -1; // address = 0 is valid one, -1 means undefined } int32_t ScAddress; // original 32-bit relative data address, written in compiled script; // if we are to use Map or HashMap, this could be used as Key RuntimeScriptValue RValue; }; struct FunctionCallStack; struct ScriptPosition { ScriptPosition() : Line(0) { } ScriptPosition(const Shared::String §ion, int32_t line) : Section(section) , Line(line) { } Shared::String Section; int32_t Line; }; // Running instance of the script struct ccInstance { public: typedef std::unordered_map ScVarMap; typedef std::shared_ptr PScVarMap; public: int32_t flags; PScVarMap globalvars; char *globaldata; int32_t globaldatasize; // Executed byte-code. Unlike ccScript's code array which is int32_t, the one // in ccInstance must be intptr_t to accommodate real pointers placed after // performing fixups. intptr_t *code; ccInstance *runningInst; // might point to another instance if in far call int32_t codesize; char *strings; int32_t stringssize; RuntimeScriptValue *exports; RuntimeScriptValue *stack; int num_stackentries; // An array for keeping stack data; stack entries reference unknown data from here // TODO: probably change to dynamic array later char *stackdata; // for storing stack data of unknown type char *stackdata_ptr;// works similar to original stack pointer, points to the next unused byte in stack data array int32_t stackdatasize; // conventional size of stack data in bytes // RuntimeScriptValue registers[CC_NUM_REGISTERS]; int32_t pc; // program counter int32_t line_number; // source code line number PScript instanceof; int loadedInstanceId; int returnValue; int callStackSize; int32_t callStackLineNumber[MAX_CALL_STACK]; int32_t callStackAddr[MAX_CALL_STACK]; ccInstance *callStackCodeInst[MAX_CALL_STACK]; // array of real import indexes used in script uint32_t *resolved_imports; int numimports; char *code_fixups; // returns the currently executing instance, or NULL if none static ccInstance *GetCurrentInstance(void); // clears recorded stack of current instances // FIXME: reimplement this in a safer way, this must be done automatically // when destroying all script instances, e.g. on game quit. static void FreeInstanceStack(); // create a runnable instance of the supplied script static std::unique_ptr CreateFromScript(PScript script); static std::unique_ptr CreateEx(PScript scri, const ccInstance *joined); static void SetExecTimeout(unsigned sys_poll_ms, unsigned abort_ms, unsigned abort_loops); ccInstance(); ~ccInstance(); // Create a runnable instance of the same script, sharing global memory std::unique_ptr Fork(); // Specifies that when the current function returns to the script, it // will stop and return from CallInstance void Abort(); // Aborts instance, then frees the memory later when it is done with void AbortAndDestroy(); // Call an exported function in the script int CallScriptFunction(const char *funcname, int32_t num_params, const RuntimeScriptValue *params); // Get the script's execution position and callstack as human-readable text Shared::String GetCallStack(int max_lines = INT_MAX) const; // Get the script's execution position void GetScriptPosition(ScriptPosition &script_pos) const; // Get the address of an exported symbol (function or variable) in the script RuntimeScriptValue GetSymbolAddress(const char *symname) const; void DumpInstruction(const ScriptOperation &op) const; // Tells whether this instance is in the process of executing the byte-code bool IsBeingRun() const; // Notifies that the game was being updated (script not hanging) void NotifyAlive(); // For each import, find the instance that corresponds to it and save it // in resolved_imports[]. Return whether the function is successful bool ResolveScriptImports(const ccScript *scri); // Using resolved_imports[], resolve the IMPORT fixups // Also change CALLEXT op-codes to CALLAS when they pertain to a script instance bool ResolveImportFixups(const ccScript *scri); private: bool _Create(PScript scri, const ccInstance *joined); // free the memory associated with the instance void Free(); bool CreateGlobalVars(const ccScript *scri); bool AddGlobalVar(const ScriptVariable &glvar); ScriptVariable *FindGlobalVar(int32_t var_addr); bool CreateRuntimeCodeFixups(const ccScript *scri); // Begin executing script starting from the given bytecode index int Run(int32_t curpc); // Stack processing // Push writes new value and increments stack ptr; // stack ptr now points to the __next empty__ entry void PushValueToStack(const RuntimeScriptValue &rval); void PushDataToStack(int32_t num_bytes); // Pop decrements stack ptr, returns last stored value and invalidates! stack tail; // stack ptr now points to the __next empty__ entry RuntimeScriptValue PopValueFromStack(); // helper function to pop & dump several values void PopValuesFromStack(int32_t num_entries); void PopDataFromStack(int32_t num_bytes); // Return stack ptr at given offset from stack tail; // Offset is in data bytes; program stack ptr is __not__ changed RuntimeScriptValue GetStackPtrOffsetRw(int32_t rw_offset); // Function call stack processing void PushToFuncCallStack(FunctionCallStack &func_callstack, const RuntimeScriptValue &rval); void PopFromFuncCallStack(FunctionCallStack &func_callstack, int32_t num_entries); // Last time the script was noted of being "alive" AGS_Clock::time_point _lastAliveTs; }; extern void script_commands_init(); extern void script_commands_free(); } // namespace AGS3 #endif