/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_MEDIA_AUDIO_QUEUEDAUDIOITEM_H #define AGS_ENGINE_MEDIA_AUDIO_QUEUEDAUDIOITEM_H namespace AGS3 { struct SOUNDCLIP; namespace AGS { namespace Shared { class Stream; } // namespace Shared } // namespace AGS using namespace AGS; // FIXME later struct QueuedAudioItem { short audioClipIndex = 0; short priority = 0; bool repeat = false; SOUNDCLIP *cachedClip = nullptr; void ReadFromSavegame_v321(Shared::Stream *in); void ReadFromSavegame(Shared::Stream *in); void WriteToSavegame(Shared::Stream *out) const; }; } // namespace AGS3 #endif