/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_MEDIA_AUDIO_AMBIENTSOUND_H #define AGS_ENGINE_MEDIA_AUDIO_AMBIENTSOUND_H namespace AGS3 { // Forward declaration namespace AGS { namespace Shared { class Stream; } // namespace Shared } // namespace AGS using namespace AGS; // FIXME later #define AMBIENCE_FULL_DIST 25 struct AmbientSound { int channel; // channel number, 1 upwards int x, y; int vol; int num; // sound number, eg. 3 = sound3.wav int maxdist; bool IsPlaying(); void ReadFromFile(Shared::Stream *in); void WriteToFile(Shared::Stream *out); }; } // namespace AGS3 #endif