/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/media/audio/ambient_sound.h" #include "ags/engine/media/audio/audio.h" #include "ags/engine/media/audio/sound_clip.h" #include "ags/shared/util/stream.h" namespace AGS3 { using AGS::Shared::Stream; bool AmbientSound::IsPlaying() { if (channel <= 0) return false; return AudioChans::ChannelIsPlaying(channel); } void AmbientSound::ReadFromFile(Stream *in) { channel = in->ReadInt32(); x = in->ReadInt32(); y = in->ReadInt32(); vol = in->ReadInt32(); num = in->ReadInt32(); maxdist = in->ReadInt32(); } void AmbientSound::WriteToFile(Stream *out) { out->WriteInt32(channel); out->WriteInt32(x); out->WriteInt32(y); out->WriteInt32(vol); out->WriteInt32(num); out->WriteInt32(maxdist); } } // namespace AGS3