/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_GUI_NEW_CONTROL_H #define AGS_ENGINE_GUI_NEW_CONTROL_H #include "ags/shared/gfx/bitmap.h" namespace AGS3 { using namespace AGS; // FIXME later struct NewControl { int x, y, wid, hit, state, typeandflags, wlevel; int8 visible, enabled; // not implemented int8 needredraw; virtual void draw(Shared::Bitmap *ds) = 0; virtual int pressedon(int mx, int my) = 0; virtual int processmessage(int, int, NumberPtr) = 0; NewControl(int xx, int yy, int wi, int hi); NewControl(); virtual ~NewControl() {} int mouseisinarea(int mx, int my); void drawifneeded(); void drawandmouse(); }; } // namespace AGS3 #endif