/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_GUI_MY_LISTBOX_H #define AGS_ENGINE_GUI_MY_LISTBOX_H #include "ags/engine/gui/new_control.h" namespace AGS3 { #define MAXLISTITEM 300 #define ARROWWIDTH 8 struct MyListBox : public NewControl { int items, topitem, numonscreen, selected; char *itemnames[MAXLISTITEM]; MyListBox(int xx, int yy, int wii, int hii); void clearlist(); ~MyListBox() override; void draw(Shared::Bitmap *ds) override; int pressedon(int mx, int my) override; void additem(char *texx); int processmessage(int mcode, int wParam, NumberPtr lParam) override; }; } // namespace AGS3 #endif