/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_GUI_GUI_DIALOG_H #define AGS_ENGINE_GUI_GUI_DIALOG_H #include "common/std/vector.h" #include "ags/shared/util/string.h" namespace AGS3 { namespace AGS { namespace Shared { class Bitmap; } // namespace Shared } // namespace AGS // Functions for handling hard-coded GUIs // Prepares GUI bitmaps which will be passed to the renderer's draw chain AGS::Shared::Bitmap *prepare_gui_screen(int x, int y, int width, int height, bool opaque); AGS::Shared::Bitmap *get_gui_screen(); // Deletes GUI bitmaps void clear_gui_screen(); // Draws virtual screen contents on the GUI bitmaps and assignes them to // the renderer's draw chain void refresh_gui_screen(); int loadgamedialog(); int savegamedialog(); void preparesavegamelist(int ctrllist); void enterstringwindow(const char *prompttext, char *dst_buf, size_t dst_sz); int enternumberwindow(char *prompttext); int roomSelectorWindow(int currentRoom, int numRooms, const std::vector &roomNumbers, const std::vector &roomNames); int myscimessagebox(const char *lpprompt, char *btn1, char *btn2); int quitdialog(); // last string value in gui dialog. char *get_gui_dialog_buffer(); } // namespace AGS3 #endif