/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Graphics driver factory interface // // Graphics factory is supposed to be singleton. Factory implementation must // guarantee that it may be created and destroyed any number of times during // program execution. // //============================================================================= #ifndef AGS_ENGINE_GFX_GFX_DRIVER_FACTORY_H #define AGS_ENGINE_GFX_GFX_DRIVER_FACTORY_H #include "common/std/memory.h" #include "ags/shared/util/string.h" #include "ags/shared/util/string_types.h" namespace AGS3 { namespace AGS { namespace Engine { using Shared::String; using Shared::StringV; class IGraphicsDriver; class IGfxFilter; struct GfxFilterInfo; typedef std::shared_ptr PGfxFilter; class IGfxDriverFactory { public: virtual ~IGfxDriverFactory() { } // Shutdown graphics factory and deallocate any resources it owns; // graphics factory will be unusable after calling this function. virtual void Shutdown() = 0; // Get graphics driver associated with this factory; creates one if // it does not exist. virtual IGraphicsDriver *GetDriver() = 0; // Destroy graphics driver associated with this factory; does nothing // if one was not created yet, virtual void DestroyDriver() = 0; // Get number of supported filters virtual size_t GetFilterCount() const = 0; // Get filter description virtual const GfxFilterInfo *GetFilterInfo(size_t index) const = 0; // Get ID of the default filter virtual String GetDefaultFilterID() const = 0; // Assign specified filter to graphics driver virtual PGfxFilter SetFilter(const String &id, String &filter_error) = 0; }; // Query the available graphics factory names void GetGfxDriverFactoryNames(StringV &ids); // Acquire the graphics factory singleton object by its id IGfxDriverFactory *GetGfxDriverFactory(const String id); } // namespace Engine } // namespace AGS } // namespace AGS3 #endif