/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/textconsole.h" #include "ags/engine/gfx/gfxfilter_scummvm_renderer.h" #include "ags/engine/gfx/gfx_driver_factory.h" #include "ags/engine/gfx/ali_3d_scummvm.h" namespace AGS3 { namespace AGS { namespace Engine { void GetGfxDriverFactoryNames(StringV &ids) { ids.push_back("ScummVM"); } IGfxDriverFactory *GetGfxDriverFactory(const String id) { if (id.CompareNoCase("ScummVM") == 0) return ALSW::ScummVMRendererGraphicsFactory::GetFactory(); error("No graphics factory with such id: %s", id.GetCStr()); return nullptr; } } // namespace Engine } // namespace AGS } // namespace AGS3