/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_GFX_GFX_DEFINES_H #define AGS_ENGINE_GFX_GFX_DEFINES_H #include "ags/shared/core/types.h" #include "ags/shared/util/geometry.h" namespace AGS3 { namespace AGS { namespace Engine { // GraphicResolution struct determines image size and color depth struct GraphicResolution : Size { int32_t ColorDepth; // color depth in bits per pixel GraphicResolution() : ColorDepth(0) { } GraphicResolution(int32_t width, int32_t height, int32_t color_depth) : Size(width, height), ColorDepth(color_depth) { } GraphicResolution(Size size, int32_t color_depth) : Size(size), ColorDepth(color_depth) { } inline bool IsValid() const { return Width > 0 && Height > 0 && ColorDepth > 0; } }; enum WindowMode { kWnd_Windowed, // regular resizable window with a border and a caption kWnd_Fullscreen, // real (aka exclusive) fullscreen mode kWnd_FullDesktop // borderless window filling whole desktop }; // DisplayMode struct provides extended description of display mode struct DisplayMode : public GraphicResolution { int32_t RefreshRate = 0; bool Vsync = false; WindowMode Mode = kWnd_Windowed; // Tells if this is logically a normal windowed mode inline bool IsWindowed() const { return Mode == kWnd_Windowed; } // Tells if this mode defines a real fullscreen, which would require gfx driver to support it inline bool IsRealFullscreen() const { return Mode == kWnd_Fullscreen; } DisplayMode() = default; DisplayMode(const GraphicResolution & res, WindowMode mode = kWnd_Windowed, int32_t refresh = 0, bool vsync = false) : GraphicResolution(res) , RefreshRate(refresh) , Vsync(vsync) , Mode(mode) { } }; } // namespace Engine } // namespace AGS } // namespace AGS3 #endif