/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_TRANSLATION_H #define AGS_ENGINE_AC_TRANSLATION_H #include "ags/shared/util/string.h" #include "ags/shared/util/string_types.h" namespace AGS3 { using AGS::Shared::String; using AGS::Shared::StringMap; void close_translation(); bool init_translation(const String &lang, const String &fallback_lang); // Returns current translation name, or empty string if default translation is used String get_translation_name(); // Returns fill path to the translation file, or empty string if default translation is used String get_translation_path(); // Returns translation map for reading only const StringMap &get_translation_tree(); } // namespace AGS3 #endif