/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_SYSTEM_AUDIO_H #define AGS_ENGINE_AC_SYSTEM_AUDIO_H #include "ags/engine/ac/dynobj/script_audio_channel.h" namespace AGS3 { int System_GetColorDepth(); int System_GetOS(); int System_GetScreenWidth(); int System_GetScreenHeight(); int System_GetViewportHeight(); int System_GetViewportWidth(); const char *System_GetVersion(); int System_GetHardwareAcceleration(); int System_GetNumLock(); int System_GetCapsLock(); int System_GetScrollLock(); int System_GetVsync(); void System_SetVsync(int newValue); void System_SetVSyncInternal(bool vsync); int System_GetWindowed(); int System_GetSupportsGammaControl(); int System_GetGamma(); void System_SetGamma(int newValue); int System_GetAudioChannelCount(); ScriptAudioChannel *System_GetAudioChannels(int index); int System_GetVolume(); void System_SetVolume(int newvol); const char *System_GetRuntimeInfo(); } // namespace AGS3 #endif