/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_SPRITE_H #define AGS_ENGINE_AC_SPRITE_H #include "ags/shared/ac/sprite_cache.h" #include "ags/shared/gfx/bitmap.h" namespace AGS3 { // Converts from 32-bit RGBA image, to a 15/16/24-bit destination image, // replacing more than half-translucent alpha pixels with transparency mask pixels. Shared::Bitmap *remove_alpha_channel(Shared::Bitmap *from); Size get_new_size_for_sprite(const Size &size, const uint32_t sprite_flags); // Initializes a loaded sprite for use in the game, adjusts the sprite flags. // Returns a resulting bitmap, which may be a new or old bitmap; or null on failure. // Original bitmap **gets deleted** if a new bitmap had to be created, // or if failed to properly initialize one. Shared::Bitmap *initialize_sprite(Shared::sprkey_t index, Shared::Bitmap *image, uint32_t &sprite_flags); void post_init_sprite(Shared::sprkey_t index); } // namespace AGS3 #endif